Construction Costs Round Up Every Turn, Pls Fix
Posted: Tue Mar 07, 2023 5:50 am
If you construct a recycling plant which costs 1 machine each turn for two turns, my assumption is I should only ever spend 2 machines on this construction. However if it takes me more than 2 turns to build the recycling plant, it appears that it still costs a full machine each turn of production. I've tried doing this by letting the game automatically reduce construction to fit available IP and I've tried manually setting to 75% construction, the result both times was a total cost of 3 machines instead of 2. I'm unsure if this is on purpose or a bug. If it's a bug than consider this a report. If it purposeful I don't understand why and feel like it should be changed. Variable construction costs encourage a lot of micromanaging as I can never build a building unless I manually calculate whether I will have enough resources each turn of it's construction, because the alternative is wasting machines. This seems like the exact kind of micro-management most people would prefer to avoid and I don't see any interesting game mechanics coming out of this variable construction cost. So in summary, please make construction costs consistent regardless of how long it takes me to finish construction.