t1 eco research is fubar
Posted: Thu Mar 09, 2023 7:03 pm
Something is busted with the t1 tech research. You will only deal with this if you do a t1 start with no tech at all.
Every t1 game I try ends up in a desperate attempt to research any kind of power tech - and not getting it. Look at the screenshot attached, I just discovered a t2 eco tech without having a single t1 researched. Has my discovery of military techs unlocked t2? This completely screws the player over!
Also sometimes many turns go past without discoveries, despite having 500+ points invested. I do have tech on extremely slow however, which is making it worse.
For t1 military techs - there are only 3 of them and I can research all of those and prototype an early infantry unit no problem. But 50 years later still stuck trying to get ANY way to generate power! So can't power offices or mines - this completely stunts growth.
Vic is this intended behaviour? Does military research unlock the next tier of eco discoveries?
My latest game is in the closed beta, but I have encountered this annoyance many times since release.
Suggested fix: "Power Plant" should be an "early tech" and not need to be researched.
Every t1 game I try ends up in a desperate attempt to research any kind of power tech - and not getting it. Look at the screenshot attached, I just discovered a t2 eco tech without having a single t1 researched. Has my discovery of military techs unlocked t2? This completely screws the player over!
Also sometimes many turns go past without discoveries, despite having 500+ points invested. I do have tech on extremely slow however, which is making it worse.
For t1 military techs - there are only 3 of them and I can research all of those and prototype an early infantry unit no problem. But 50 years later still stuck trying to get ANY way to generate power! So can't power offices or mines - this completely stunts growth.
Vic is this intended behaviour? Does military research unlock the next tier of eco discoveries?
My latest game is in the closed beta, but I have encountered this annoyance many times since release.
Suggested fix: "Power Plant" should be an "early tech" and not need to be researched.