Relative Ref Points for Air Targets
Posted: Tue Mar 14, 2023 10:11 am
I've been trying to set reference points relative to a hostile air targets. When I select "Make selected Ref. Point(s) relative (fixed or rotating bearing) to..." it allows me to select the hostile, but then it treats the reference point (or points) as though there was no relativity at all. Am I doing something wrong or does this function not work for air targets?
I hoped I could figure out setting relative reference points so I could get an automated stern conversion (ie a turn to go from a head-on intercept to gun/fox 2 range behind the hostile's wingline) happening. If anyone knows a way to do that without manually crunching the numbers and constantly adjusting course, I'd greatly appreciate it if you would be prepared to share...
I hoped I could figure out setting relative reference points so I could get an automated stern conversion (ie a turn to go from a head-on intercept to gun/fox 2 range behind the hostile's wingline) happening. If anyone knows a way to do that without manually crunching the numbers and constantly adjusting course, I'd greatly appreciate it if you would be prepared to share...