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[FIXED] Issues with manual Firing allocation of certain weapons
Posted: Thu Mar 16, 2023 5:40 pm
by Mickeys91
Have the latest Beta patch (1307.9) and I noticed certain weapons like Cruise missiles from ships or Artillery and such will not fire the full manual weapons number I set. For example I have a Arleigh Burke destroyer loaded with 60+ cruise missiles. I manually allocate 10 to a bunker target and only about 4 fire but in the window it says a number way different such as 15 for some reason even though only 4 fired? Same goes for certain other launchers such as HIMARs or certain other Artillery or Missile units. I never had this issue in previous betas or is this something I have to change in settings?
Re: Issues with manual Firing allocation of certain weapons
Posted: Thu Mar 16, 2023 8:43 pm
by thewood1
It is not easy to answer without a save.
Re: Issues with manual Firing allocation of certain weapons
Posted: Thu Mar 23, 2023 2:52 pm
by Dimitris
Logged #14938 .
Can we get an example save that demonstrates this.
Re: Issues with manual Firing allocation of certain weapons
Posted: Sat Apr 01, 2023 10:02 am
by Triumph15
I have a test scenario that demonstrates this - 1 FFG vs a Commercial Vessel
1. Manually Allocate 8 harpoons
2. 4 are fired.
3. Manually Allocate again - the display shows Fired 10 Harpoons
4. Allocate the remaining 4 - allocation shows as Alloc [1 leg] 2x RGM-84D
Steam Version 1.05 Build 1307.9
Re: Issues with manual Firing allocation of certain weapons
Posted: Fri Apr 07, 2023 5:16 am
by Dimitris
This has been fixed in the current public update.