Improving Accessibility for the Blind
Posted: Sat Mar 18, 2023 2:54 am
Hi All,
I'm creating this topic to keep track of ideas on how to improve the game accessibility for the blind/visually impaired, such as myself. A lot of the current UI is already at least partially readable, including components such as the event diary and various reports.
The most important areas to improve involve access to map information. Currently it's difficult to select particular hexes, though information on them is generally readable in text form. Overlays like the LOS tool are dependent on visualls to convey information.
Relatedly, selecting units currently requires mouse interaction on the map, which is not ideal as a blind user. An alternate method to give orders would help ensure the whole thing is as usable as possible.
Essentially, much of the current game UI is already at least partially usable, and the remainder has potential to become so with some thought and engineuity.
I look forward to being able to play the game.
I'm creating this topic to keep track of ideas on how to improve the game accessibility for the blind/visually impaired, such as myself. A lot of the current UI is already at least partially readable, including components such as the event diary and various reports.
The most important areas to improve involve access to map information. Currently it's difficult to select particular hexes, though information on them is generally readable in text form. Overlays like the LOS tool are dependent on visualls to convey information.
Relatedly, selecting units currently requires mouse interaction on the map, which is not ideal as a blind user. An alternate method to give orders would help ensure the whole thing is as usable as possible.
Essentially, much of the current game UI is already at least partially usable, and the remainder has potential to become so with some thought and engineuity.
I look forward to being able to play the game.