My current issues with this game <3
Posted: Thu Mar 23, 2023 12:52 pm
First of all I want to say I really like this game and am grateful to the designer for creating it, well done! Additionally there are many enjoyable and positive things about this game, it's quite something else. I want to start with saying this so you don't think this is a purely negative ungrateful rant. : ) However, there are some things in this game that currently prevents me from playing it because I just get too irritated and frustrated.
Here is this list, please take as constructive criticism:
1. THE UNABILITY TO RELOCATE WHEN UNDER FIRE WITHOUT TAKING MASSIVE CASUALTIES. To quote byzantine1990 from another thread: "The root issue is relocating is useless in the current system. If I have a tank on a hill with good sight lines and I come under fire and I relocate, I am giving up my valuable position AND taking much more damage compared to staying dug in. Why in the world would I ever use the screen command or the relocate SOP?" In short: fighting withdrawals are impossible in the current state of the game. Units relocating due to under fire should receive a higher defensive bonus than staying in their current pos, currently it's the other way around.
2. COORDINATING MOVEMENT/ATTACKS USING ORDER DELAY. The only time the timings of orders are accurate is when you issue them the first time when the scenario start. After that, the timing are no longer accurate. If I try to coordinate an attack involving several units and order delays, this just does not work. Some units will sit AN HOUR after receing an attack order even though readiness, morale and ammo is high, and there is no way to check how long they will sit there, so good coordination is impossible.
3. MOVEMENT DELAY IN GENERAL. If I want a unit to be ready to move quickly to where I want it on the battle field, I have to issue the order in advance and give it a big delay, then when I actually want it to move I drag the waypoint to where I want it and remove the delay and the unit moves. I can string this up with 6 waypoints "kiting" the unit if you will. IF I would realistically issue the order WHEN I want the unit to move it sits still for way too long before moving. In my opinion a unit in screening posture should be able to move quite quickly. Alternatively give us a third option besides HOLD/SCREEN where the unit is ready to step off. Especially useful for units being held in reserve etc.
4. ARTILLERY DEADLINESS. First of all I want to say I have no real experience, so maybe I am completely wrong with this. Regardless, I am really tired of just knowing that if a mechanized unit receives a single 155mm barrage while moving, half the mech unit is gone. Infantry especially in wooded terrain should not be taking the huge amount of losses it takes currently as there should be half decent cover in abundance and infantry will hunker down. Even tanks drop like flies, and this seems really silly to me. Anyway, as said, I dont have real life experience, but I feel artillery is WAY too deadly in its current state.
5. THE SOP SYSTEM. What can I say, very clunky. I constantly have to fiddle with so many buttons and units to get it set up properly. There is no easy way to just set up a SOP for a specific unit type and have it go through to all orders with a button click. I have to go through every single unit and assign the SOP to make sure it goes through to the current SCREEN/HOLD order as well.
There may be more issues that I forgot to wrote. Anyone feel free to add your thoughts and criticise me back, it's all good, friendly, constructive discussion.

1. THE UNABILITY TO RELOCATE WHEN UNDER FIRE WITHOUT TAKING MASSIVE CASUALTIES. To quote byzantine1990 from another thread: "The root issue is relocating is useless in the current system. If I have a tank on a hill with good sight lines and I come under fire and I relocate, I am giving up my valuable position AND taking much more damage compared to staying dug in. Why in the world would I ever use the screen command or the relocate SOP?" In short: fighting withdrawals are impossible in the current state of the game. Units relocating due to under fire should receive a higher defensive bonus than staying in their current pos, currently it's the other way around.
2. COORDINATING MOVEMENT/ATTACKS USING ORDER DELAY. The only time the timings of orders are accurate is when you issue them the first time when the scenario start. After that, the timing are no longer accurate. If I try to coordinate an attack involving several units and order delays, this just does not work. Some units will sit AN HOUR after receing an attack order even though readiness, morale and ammo is high, and there is no way to check how long they will sit there, so good coordination is impossible.
3. MOVEMENT DELAY IN GENERAL. If I want a unit to be ready to move quickly to where I want it on the battle field, I have to issue the order in advance and give it a big delay, then when I actually want it to move I drag the waypoint to where I want it and remove the delay and the unit moves. I can string this up with 6 waypoints "kiting" the unit if you will. IF I would realistically issue the order WHEN I want the unit to move it sits still for way too long before moving. In my opinion a unit in screening posture should be able to move quite quickly. Alternatively give us a third option besides HOLD/SCREEN where the unit is ready to step off. Especially useful for units being held in reserve etc.
4. ARTILLERY DEADLINESS. First of all I want to say I have no real experience, so maybe I am completely wrong with this. Regardless, I am really tired of just knowing that if a mechanized unit receives a single 155mm barrage while moving, half the mech unit is gone. Infantry especially in wooded terrain should not be taking the huge amount of losses it takes currently as there should be half decent cover in abundance and infantry will hunker down. Even tanks drop like flies, and this seems really silly to me. Anyway, as said, I dont have real life experience, but I feel artillery is WAY too deadly in its current state.
5. THE SOP SYSTEM. What can I say, very clunky. I constantly have to fiddle with so many buttons and units to get it set up properly. There is no easy way to just set up a SOP for a specific unit type and have it go through to all orders with a button click. I have to go through every single unit and assign the SOP to make sure it goes through to the current SCREEN/HOLD order as well.
There may be more issues that I forgot to wrote. Anyone feel free to add your thoughts and criticise me back, it's all good, friendly, constructive discussion.