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Scale Mod - possible?

Posted: Sun Mar 26, 2023 4:19 pm
by estonianman
Just curious if there are any hard coded restrictions to a scale mod. Would consist of 3 components to make it realistic.

1. Scalable distance between astronomical objects - planets, stars, moons
2. Scalable speed
3. Scalable weapons range

Thanks!

Re: Scale Mod - possible?

Posted: Sun Mar 26, 2023 4:32 pm
by frankycl
estonianman wrote: Sun Mar 26, 2023 4:19 pm Just curious if there are any hard coded restrictions to a scale mod. Would consist of 3 components to make it realistic.

1. Scalable distance between astronomical objects - planets, stars, moons
2. Scalable speed
3. Scalable weapons range
Speed and weapons-range is already modable (by every single unit, each - not all together), but the first one - no - not that I would know of. ;)

Re: Scale Mod - possible?

Posted: Sun Mar 26, 2023 9:06 pm
by rxnnxs
look inside my mod.
it is not getting bigger right now than i modded it.

Re: Scale Mod - possible?

Posted: Mon Apr 03, 2023 9:37 am
by rxnnxs
Hey, I made a mod that scales the ships down, keeping the weapon ranges.
In my eyes it looks great!

PLUS, I amworking right now on a better version of my orbital mod, where the planetary moons are much smaller.
Later this day I will load it up.

Re: Scale Mod - possible?

Posted: Fri Apr 07, 2023 12:21 am
by estonianman
rxnnxs wrote: Sun Mar 26, 2023 9:06 pm look inside my mod.
it is not getting bigger right now than i modded it.
That's awesome - look forward to it.

Is the size of the solar system fixed?

Re: Scale Mod - possible?

Posted: Fri Apr 07, 2023 11:26 am
by rxnnxs
estonianman wrote: Fri Apr 07, 2023 12:21 am
rxnnxs wrote: Sun Mar 26, 2023 9:06 pm look inside my mod.
it is not getting bigger right now than i modded it.
That's awesome - look forward to it.

Is the size of the solar system fixed?
yes, it is unfortunately.
If you look for instance at the forest planet in the OrbTypes.xml
(I would say use notepadd++, then close all textblocks with "Alt+0", then open up the trees pressing the pluss ign to the left, open a planet this way)
and look for this line:

Code: Select all

    <OrbitalDistanceFromSunRatioMinimum>0.192</OrbitalDistanceFromSunRatioMinimum>
    <OrbitalDistanceFromSunRatioMaximum>0.448</OrbitalDistanceFromSunRatioMaximum>
Then you can see in what ratio all Planets are "orbiting" (they are static - in Distant Worlds 1 they really orbit around the sun).
It is not possible to increase this number greater than to the value "1".
If you do this, the objects are created, but not shown. They are invisible.
So: ice planets and such are close to 1, volcanic Planets and other objects like asteroids (asteroids are also outside so 0.1to 0.9, you better look into the file for it) are closer to the value 0.1.

Re: Scale Mod - possible?

Posted: Sun Apr 30, 2023 2:34 pm
by estonianman
rxnnxs wrote: Sun Mar 26, 2023 9:06 pm look inside my mod.
it is not getting bigger right now than i modded it.
What a fantastic mod - exactly what I was looking for.

Re: Scale Mod - possible?

Posted: Tue May 02, 2023 5:24 pm
by rxnnxs
Thank you, great that you like it!

Re: Scale Mod - possible?

Posted: Wed Nov 29, 2023 1:57 pm
by estonianman
From what I can tell the Orbit mod has stop loading on the latest version.