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Moving Tiles Scenario Builder

Posted: Mon Mar 27, 2023 3:06 pm
by Adamrf3r
Hi.
I have a question regarding building scenario maps. I have built an accurate to-scale map of the North, the fictional country in Game of Thrones, but as I set about completing the map further south found I would reach the boundaries of the grid before reaching anything near completion of the continent. I ought to have looked at the boundaries properly before starting my build but the process was so engrossing I forgot to survey the lay of the land ahead.

Is there a button or a setting which would allow me to place the completed tiles I have further up on the hex grid so that I can continue to flesh out on what I have already created. My X and Y charts are both set to 700 and do not seem capable of exceeding that number.

Also..Is there a feature in game that allows you to navigate your units easier (To change their stats or unit location, in scenarios set in fictional medieval and post-renaissance societies there are fewer units to manage so the process is relatively straightforward but in early-modern wars the sheer number of armies make finding individual battalions in a division very tedious.

Finally, how exactly are scenarios I build made playable, this might be a bit of an abstract question but I do not understand how to set objectives despite consulting the game manual.

Thank you very much for reading through all of this, I look forward to hearing your replies and have a great day.

Re: Moving Tiles Scenario Builder

Posted: Mon Mar 27, 2023 3:57 pm
by Curtis Lemay
Adamrf3r wrote: Mon Mar 27, 2023 3:06 pm Hi.
I have a question regarding building scenario maps. I have built an accurate to-scale map of the North, the fictional country in Game of Thrones, but as I set about completing the map further south found I would reach the boundaries of the grid before reaching anything near completion of the continent. I ought to have looked at the boundaries properly before starting my build but the process was so engrossing I forgot to survey the lay of the land ahead.

Is there a button or a setting which would allow me to place the completed tiles I have further up on the hex grid so that I can continue to flesh out on what I have already created. My X and Y charts are both set to 700 and do not seem capable of exceeding that number.
Biggest map possible is 700 x 700, which seems to be where you are at.
Also..Is there a feature in game that allows you to navigate your units easier (To change their stats or unit location, in scenarios set in fictional medieval and post-renaissance societies there are fewer units to manage so the process is relatively straightforward but in early-modern wars the sheer number of armies make finding individual battalions in a division very tedious.
The OOB dialog has a list of all units.
Finally, how exactly are scenarios I build made playable, this might be a bit of an abstract question but I do not understand how to set objectives despite consulting the game manual.
To set objectives, you must be in Deployment mode - which requires that your forces be defined.

I have a thread on the Editor here:

https://www.matrixgames.com/forums/view ... 5#p4215645

Re: Moving Tiles Scenario Builder

Posted: Mon Mar 27, 2023 5:23 pm
by cathar1244
As far as moving tiles, you could save the map as a .mml file (file menu in the editor) and edit the row or column locations in the .mml file. It would be tedious, but possible.

As mentioned, 700 by 700 is the map size limit.

Cheers

Re: Moving Tiles Scenario Builder

Posted: Mon Mar 27, 2023 5:37 pm
by cathar1244
Another thing you could do, if the tiles you want to move into are blank, is to change the map boundaries to remove consecutive rows or columns of hexes. That would move your completed hexes up, to the left, etc.

But if you don't have blank rows or columns by the boundaries, that won't work.

Cheers

Re: Moving Tiles Scenario Builder

Posted: Tue Mar 28, 2023 1:05 pm
by Adamrf3r
How could I do this?

Re: Moving Tiles Scenario Builder

Posted: Wed Mar 29, 2023 3:34 pm
by cathar1244
Adamrf3r wrote: Tue Mar 28, 2023 1:05 pm How could I do this?
Adam,

In the scenario editor, save the map as a .mml file. Then email it to me, and I'll see if I can move the finished hexes.

You have to tell me how you want the finished hexes moved (up, to the left, etc.).

But if there are no empty hexes in the direction you want to move, then it can't be done, and I will so inform you.

Cheers

Re: Moving Tiles Scenario Builder

Posted: Thu Mar 30, 2023 10:24 am
by cathar1244
Hi Adam,

To save the .mml file, load the map or scenario into the scenario editor. Under the file menu, select the "save map (XML)" option (see image below).
Screenshot 2023-03-30 122148.jpg
Screenshot 2023-03-30 122148.jpg (57.17 KiB) Viewed 368 times
Cheers