Question 1:
What is this XML File doing (see below)?
The Music is not at the places the File is referring to.
Thought:
If a file like this could be used to point to directions of our own music in the mod folder, evershing would be fine.
Question 2:
If those music files are in a bundle, could we just replace the music with or own if we place that files in our mod-folder?
Is there a file structure that goes some folders deeper that we have to use?
This is what I mean by: We need to know the structure in a bundle.
Question 3:
If some files are not used, the original files are taken. We should know all of them so we can use empty files to override those other unwanted music files.
This brings me to the last Quesion:
Question 4:
under data/music is music that is very redundant.
Where is the xml file that controls this part?
Why is .wav und .mp3 used besides each other?
The .wav is huge and has the same content as the same named .mp3 (or almost)?!
Why is there sometimes low high and medium and when are they played? Is this working in any way?
Because I have the feeling only ONE track is played for every zoom-level.
Question 5:
I have the feeling that even when I replace ALL files, still some music is brought in from the original folder that I can only stop playing by renaming the data/music folder into i.e. musicX.
The easiest way to play custom music is by placing ONE music file into the original music folder.
Even a second one is not played, only one file is played. At least that is my impression.
SO, how can we talk about this
File mentioned is under
named
MusicTracks.xml
The content:
Code: Select all
<?xml version="1.0"?>
<ArrayOfMusicTrack xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<MusicTrack>
<Mood>Action</Mood>
<Layers>
<MusicTrackLayer>
<Filepath>Sounds/Music/DistantWorlds2-LayerTest1-Layer1</Filepath>
<RaceId>-1</RaceId>
</MusicTrackLayer>
<MusicTrackLayer>
<Filepath>Sounds/Music/DistantWorlds2-LayerTest1-Layer2</Filepath>
<RaceId>-1</RaceId>
</MusicTrackLayer>
<MusicTrackLayer>
<Filepath>Sounds/Music/DistantWorlds2-LayerTest1-Layer3</Filepath>
<RaceId>-1</RaceId>
</MusicTrackLayer>
<MusicTrackLayer>
<Filepath>Sounds/Music/DistantWorlds2-LayerTest1-Layer4</Filepath>
<RaceId>-1</RaceId>
</MusicTrackLayer>
</Layers>
<Stingers>
<MusicTrackStinger>
<Filepath>Sounds/Music/DistantWorlds2-Stinger1</Filepath>
</MusicTrackStinger>
</Stingers>
<BeatsPerMinute>104</BeatsPerMinute>
<Weighting>1</Weighting>
</MusicTrack>
</ArrayOfMusicTrack>