Ammunition and logistics
Posted: Mon Apr 03, 2023 4:00 pm
When forming units the logistics for ammunition are disregarded.
In the attached picture I am forming an aircraft unit with bombs totalling 30k ammunition. Transporting 30k ammunition requires 30 000 LPs, however, forming the unit only requires 1094 LPs.
If I form the unit at a remote Air Base where I have 1000LPs/turn and then use all of the ammunition in a bombing run, it will take 30 turns to restock the ammunition.
#1 This does not make sense
#2 This can wreck your logistics on default settings. If you make the mistake as the above example, you can't even disband the unit because all logistics will be used for resupplying it. You have to scrap it or just wait 30 turns
On the topic of ammo I also find it strange that it requires 1 metal to produce 10 ammunition, and those 10 ammunition requires 10 LPs to be transported rather than 1 LP required for the metal...
In the attached picture I am forming an aircraft unit with bombs totalling 30k ammunition. Transporting 30k ammunition requires 30 000 LPs, however, forming the unit only requires 1094 LPs.
If I form the unit at a remote Air Base where I have 1000LPs/turn and then use all of the ammunition in a bombing run, it will take 30 turns to restock the ammunition.
#1 This does not make sense
#2 This can wreck your logistics on default settings. If you make the mistake as the above example, you can't even disband the unit because all logistics will be used for resupplying it. You have to scrap it or just wait 30 turns
On the topic of ammo I also find it strange that it requires 1 metal to produce 10 ammunition, and those 10 ammunition requires 10 LPs to be transported rather than 1 LP required for the metal...