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There really needs to be debt, interest and GDP loans

Posted: Tue Apr 04, 2023 2:52 pm
by alexman91
early game it makes sense to subsidize cities with government budget.
but mid game this feels kinda lackluster and tedious to reset spendings for each zone and not realistic.

when you get to civ rating 4 or Bureaucracy level 4 have 3 cities and become a real nation it should open up more
economically elastic options for the private industry.
say u have a gdp income of 1000 each turn, or have 2000 saved that should be able to be loaned at.
a corporation or merchant guild in a larger 50k+ city should be able to take out a loan vs the gdp/treasury
be able to build a industry and use the income to pay of the loan+ interest.
there should be some rubberbanding to jolt newly conquered cities into prosperity.
also u should be able to drive some direction of privatization.
IRL government can put out contracts to say we need metal and the private industry just figures it out.
you should be able to denote x hex as future farmland for some private industry to take out a loan to fulfill it.
or build the more complex demetalization