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SHQ Connection Bug
Posted: Wed Apr 05, 2023 2:52 pm
by solops
I have two rail/dirt roads leading out of my capital/SHQ location. If I go out the SE road/rail, all is fine. If I go even one hex out on the NE road/rail I am told that there is no connection to the SHQ. I am unable to build any roads anywhere down that line. Weird, huh?
Save sent to Victor.
Re: SHQ Connection Bug
Posted: Wed Apr 05, 2023 3:32 pm
by Elver
That sounds like something that's happened to me. If you click on the "Current Points" button, are there log points available down that branch? In particular, is there a disruption at any point where there's no log points available, particularly forex between the SHQ's hex and the first hex on that road line?
Re: SHQ Connection Bug
Posted: Wed Apr 05, 2023 3:58 pm
by solops
Yes there are current point on the whole line to the next city. And no, there are no disruptions. The "no connection" occurs in literally the hex adjacent to the capital and extends from there.
BTW this occurred with a game started with the 1.20.02n version. I updated to the m beta patch and the problem is still there.
Re: SHQ Connection Bug
Posted: Wed Apr 05, 2023 4:23 pm
by Vic
Interesting find. Turns out that the system actually bugged if you had more than 10.000 Logistical Points on the source Hex selected for road building. Fixing this for subversion O. Big thanks for spotting.
Re: SHQ Connection Bug
Posted: Thu Apr 06, 2023 3:27 pm
by solops
Still having trouble. Cannot delete roads. Save sent.
Re: SHQ Connection Bug
Posted: Thu Apr 06, 2023 10:48 pm
by blueduck
Having same problem. Using "p2" version of beta. Can not build a road one hex out. Says no connection to SHQ.