Command 1.05.1307.12 Official Update Available now
Posted: Wed Apr 05, 2023 3:39 pm
Hi Everyone,
The latest official version of Command is ready for you to download and play.
The update can be downloaded from the 'check for update' button on the launcher, Command Product Page, and the Public download area.
Please see the changelog below for the latest changes.
* ADDED: Added ability to limit lists to existing units only when adding Target Priority in scen edit mode
* ADDED: New zone creation "wizard" (from highlighted RPs) in Missions + Ref. Points menu
* ADDED: 2 new Zone Shift+RMB interactions : RENAME and DELETE (zone/zones+asociated RPs)
* ADDED: Various features to easily create usable zones)
* ADDED: Cargo Delivery mission now supports vehicle self-transport
* ADDED: "Refuel" Title in the Doctrine Form group was missing
* TWEAK: Wholly revised calculation of drag coefficient for boost-coast missiles, based on the equations on Eugene Fleeman's "Tactical Missile Design" (Example: https://imgur.com/a/ok0hRwT)(huge props to Ian for guiding research). For many missiles this results in greater auto-calculated boost-burn times, which in turn results in improved performance at lower altitudes.
* TWEAK: Made Priority Target Entry form re-sizeable
* TWEAK: Align ME Home base logic
* TWEAK: [Lua] UseCustomIntermittentEmissionOnly added as a unit's scope attribute
* TWEAK: [Lua] ScenEdit_HostUnitToParent
* FIXED: DB Viewer shows 'On Water' for amphibious vehicles with only one engine alt band
* FIXED: #14956: Crash occuring when interacting with a destroyed event in the UI
* FIXED: #14954: Specs fetch in benchmark
* FIXED: Weapon expenditure count
* FIXED: CTD when editing or creating nav or exclusion zones when no side is defined
* FIXED: CTD when attempting to merge units without defined side (such as in the starting menu)
* FIXED: CTD when selecting quick turn around without defined side (such as in the starting menu)
* FIXED: CTD when RTB a unit without defined side (such as in the starting menu)
* FIXED: CTD when opening doctrine form in starting menu
* FIXED: SQLite exceptions causing missing units when rebuilding a scenario and using an INI file
* FIXED: Re: Incompatible Flight Plans and Aircraft Armaments - Investigating a Potential Issue
* FIXED: If a sensor tracking/illuminating a target for fire-control is not able to re-acquire, stop tracking the target even if it is still detecting by another non-tracking sensor
* FIXED: #14945: Scenario "pausing" every minute
* FIXED: #14938: Issues with manual Firing allocation of certain weapons
* FIXED: #14932: Not firing the rounds it should
* FIXED: #14927: 1307.9 Order of battle Exception
* FIXED: #14924: [1307.9] Filtering of flight plans is not working well when flightplan is opened from mission editor
* FIXED: "Unit Destroyed" trigger fires when unit side is changed
* FIXED: [Lua] Issue with ScenEdit_HostUnitToParent
* FIXED: AAW missiles with mid-course datalink guidance could be guided even if the guidance provider was tracking the target with a non-AAW-FC-grade sensor (e.g. Mk1 Eyeball)
* FIXED: AAW missiles with a <5-sec burn time (e.g. SR-AAMs) were not accelerating fast enough in order to reach their maximum speed-at-altitude at burnout
* FIXED: #14963: 1307.11 Mission Editor Home base selection not showing grouped airbases
* FIXED: Messages with identical time stamp shown out of sequence in message log UI
Includes fixes and tweaks on the following scenarios, by Brandon:
* Chains Of War #1 - Blue Dawn
* Command LIVE - Kuril Sunrise
* Command Showcase - Queen Elizabeth
* Choking Halifax
* Raid On Kismayo
The latest official version of Command is ready for you to download and play.
The update can be downloaded from the 'check for update' button on the launcher, Command Product Page, and the Public download area.
Please see the changelog below for the latest changes.
* ADDED: Added ability to limit lists to existing units only when adding Target Priority in scen edit mode
* ADDED: New zone creation "wizard" (from highlighted RPs) in Missions + Ref. Points menu
* ADDED: 2 new Zone Shift+RMB interactions : RENAME and DELETE (zone/zones+asociated RPs)
* ADDED: Various features to easily create usable zones)
* ADDED: Cargo Delivery mission now supports vehicle self-transport
* ADDED: "Refuel" Title in the Doctrine Form group was missing
* TWEAK: Wholly revised calculation of drag coefficient for boost-coast missiles, based on the equations on Eugene Fleeman's "Tactical Missile Design" (Example: https://imgur.com/a/ok0hRwT)(huge props to Ian for guiding research). For many missiles this results in greater auto-calculated boost-burn times, which in turn results in improved performance at lower altitudes.
* TWEAK: Made Priority Target Entry form re-sizeable
* TWEAK: Align ME Home base logic
* TWEAK: [Lua] UseCustomIntermittentEmissionOnly added as a unit's scope attribute
* TWEAK: [Lua] ScenEdit_HostUnitToParent
* FIXED: DB Viewer shows 'On Water' for amphibious vehicles with only one engine alt band
* FIXED: #14956: Crash occuring when interacting with a destroyed event in the UI
* FIXED: #14954: Specs fetch in benchmark
* FIXED: Weapon expenditure count
* FIXED: CTD when editing or creating nav or exclusion zones when no side is defined
* FIXED: CTD when attempting to merge units without defined side (such as in the starting menu)
* FIXED: CTD when selecting quick turn around without defined side (such as in the starting menu)
* FIXED: CTD when RTB a unit without defined side (such as in the starting menu)
* FIXED: CTD when opening doctrine form in starting menu
* FIXED: SQLite exceptions causing missing units when rebuilding a scenario and using an INI file
* FIXED: Re: Incompatible Flight Plans and Aircraft Armaments - Investigating a Potential Issue
* FIXED: If a sensor tracking/illuminating a target for fire-control is not able to re-acquire, stop tracking the target even if it is still detecting by another non-tracking sensor
* FIXED: #14945: Scenario "pausing" every minute
* FIXED: #14938: Issues with manual Firing allocation of certain weapons
* FIXED: #14932: Not firing the rounds it should
* FIXED: #14927: 1307.9 Order of battle Exception
* FIXED: #14924: [1307.9] Filtering of flight plans is not working well when flightplan is opened from mission editor
* FIXED: "Unit Destroyed" trigger fires when unit side is changed
* FIXED: [Lua] Issue with ScenEdit_HostUnitToParent
* FIXED: AAW missiles with mid-course datalink guidance could be guided even if the guidance provider was tracking the target with a non-AAW-FC-grade sensor (e.g. Mk1 Eyeball)
* FIXED: AAW missiles with a <5-sec burn time (e.g. SR-AAMs) were not accelerating fast enough in order to reach their maximum speed-at-altitude at burnout
* FIXED: #14963: 1307.11 Mission Editor Home base selection not showing grouped airbases
* FIXED: Messages with identical time stamp shown out of sequence in message log UI
Includes fixes and tweaks on the following scenarios, by Brandon:
* Chains Of War #1 - Blue Dawn
* Command LIVE - Kuril Sunrise
* Command Showcase - Queen Elizabeth
* Choking Halifax
* Raid On Kismayo