SGS Korean War: The very best of SGS games
Posted: Mon Apr 10, 2023 3:47 am
By far, there is no where in the world where the best wargames in creation can be found and purchased than right here on Matrix.
With that said, I am posting this "review" to share with fellow gamers a product on Steam that I have been surprisingly delighted to play over time. The game is "SGS Korean War." So, here we go:
I wanted to get this posted while the 50% off sale is still in motion, as of 2/14/23.
For veteran SGS players, the $15 is quite a bargain. It might not be the best choice for those new to the series, as the UI takes a little bit of getting used to. But for those familiar with the conflict simulated, I'd give it a go.
For the few who care, the text files can be easily modded - like all SGS games, I believe. I am already getting my personal money's worth from the "Operation_Storm224_Campaign," and there are *10* others. So, content-wise, the game offers huge potential with the ultra-long campaign games.
A must-buy for those on a budget during the sale, and should be seriously considered by all those looking for a quick-playing (depending on scenario!) game depicting the Korean War. Nicely done, imho.
***************************************
After several more of the shorter scenarios, I am now playing "The 1951 Campaign" as NATO. Today's date is 4/9/23.
This game is simply outstanding.
I am not taking anything away from the other "full length" SGS games I have played, or the "snippet-type" Wars Across the World products, all of which can be fun and worthwhile.
And here's my confession: After almost 40 years of computer wargaming, with almost every title on the market far before Steam existed, I was getting burned-out. After all, I am 66 years old.
But this game has me hooked. The depth, ease-of-use, text modding capability, and historical fidelity regarding the Korean War makes it the best - and only - product to adequately cover that conflict.
I only wish that a War in the East 2 type of game could be released using this engine.
Didn't read the manual and never will; there are tool-tips everywhere, some of which "expand" the unit icons to show greater detail for each formation using excellent graphics and symbols. These icons and tool-tips need to be discovered by the player as he/she becomes more comfortable with the interface.
It's pretty much drag-and-drop, but sometimes it requires more than one go to get that unit into the hex-region; zooming in on the map also helps. It's important to realize that some movement must be "step-by-step" - region to region - rather than dragging the unit halfway across the map. But quite soon it is just so darn fluid that I wish 100 games were released with this design.
There are stacking limits, but they are plausible. The AI is average-to-good, but if one sticks to the vanilla scenarios without modding them in your favor, it will be a relatively stiff challenge. The NATO side is probably easier overall, with all their naval and air assets.
And nearly every unit attribute can be modified by editing the "nations.json" and "units.json" files for the scenarios.
Again, stepping up to one of the large campaign games has me loving this title more and more. There are more chits to handle - especially as NATO - but the number are still very manageable.
Although I lack the energy and skill to provide screenshots in a real Steam "Guide," I will attempt to cover some minor UI hurdles that I have overcome. When I am able...
In the meantime, if you have half the brain of this writer, you will be absolutely fine. It is the best of SGS' best, imho.
God bless!
With that said, I am posting this "review" to share with fellow gamers a product on Steam that I have been surprisingly delighted to play over time. The game is "SGS Korean War." So, here we go:
I wanted to get this posted while the 50% off sale is still in motion, as of 2/14/23.
For veteran SGS players, the $15 is quite a bargain. It might not be the best choice for those new to the series, as the UI takes a little bit of getting used to. But for those familiar with the conflict simulated, I'd give it a go.
For the few who care, the text files can be easily modded - like all SGS games, I believe. I am already getting my personal money's worth from the "Operation_Storm224_Campaign," and there are *10* others. So, content-wise, the game offers huge potential with the ultra-long campaign games.
A must-buy for those on a budget during the sale, and should be seriously considered by all those looking for a quick-playing (depending on scenario!) game depicting the Korean War. Nicely done, imho.
***************************************
After several more of the shorter scenarios, I am now playing "The 1951 Campaign" as NATO. Today's date is 4/9/23.
This game is simply outstanding.
I am not taking anything away from the other "full length" SGS games I have played, or the "snippet-type" Wars Across the World products, all of which can be fun and worthwhile.
And here's my confession: After almost 40 years of computer wargaming, with almost every title on the market far before Steam existed, I was getting burned-out. After all, I am 66 years old.
But this game has me hooked. The depth, ease-of-use, text modding capability, and historical fidelity regarding the Korean War makes it the best - and only - product to adequately cover that conflict.
I only wish that a War in the East 2 type of game could be released using this engine.
Didn't read the manual and never will; there are tool-tips everywhere, some of which "expand" the unit icons to show greater detail for each formation using excellent graphics and symbols. These icons and tool-tips need to be discovered by the player as he/she becomes more comfortable with the interface.
It's pretty much drag-and-drop, but sometimes it requires more than one go to get that unit into the hex-region; zooming in on the map also helps. It's important to realize that some movement must be "step-by-step" - region to region - rather than dragging the unit halfway across the map. But quite soon it is just so darn fluid that I wish 100 games were released with this design.
There are stacking limits, but they are plausible. The AI is average-to-good, but if one sticks to the vanilla scenarios without modding them in your favor, it will be a relatively stiff challenge. The NATO side is probably easier overall, with all their naval and air assets.
And nearly every unit attribute can be modified by editing the "nations.json" and "units.json" files for the scenarios.
Again, stepping up to one of the large campaign games has me loving this title more and more. There are more chits to handle - especially as NATO - but the number are still very manageable.
Although I lack the energy and skill to provide screenshots in a real Steam "Guide," I will attempt to cover some minor UI hurdles that I have overcome. When I am able...
In the meantime, if you have half the brain of this writer, you will be absolutely fine. It is the best of SGS' best, imho.
God bless!