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gravillex/vordikar/ardilus harvesting bug
Posted: Thu Apr 13, 2023 9:20 pm
by slicksyster
I've been sending my fleets out to clear the empire of space creatures.
Once they're dead, I direct the ships to harvest the gravillex/vordikar/ardilus remains and carcasses.
If a ship is full or becomes full when it harvests a carcass, the full carcass disapears when the remainder of it should still be available for harvesting by other ships. I suspect the harvesting code has an early out that zeros out the remaining carcass when the the increment harvested surpasses the ship's remaining capacity. Not fair!
Also, it'd be really convienent to provide a fleet harvest area function instead of requiring each individual ship to be directed to harvest a carcass or remains. Have pity on us poor OCD afflicted!

Re: gravillex/vordikar/ardilus harvesting bug
Posted: Sun Apr 16, 2023 2:39 pm
by Thineboot
slicksyster wrote: Thu Apr 13, 2023 9:20 pm[...]
If a ship is full or becomes full when it harvests a carcass, the full carcass disapears when the remainder of it should still be available for harvesting by other ships. [...]
[1.1.3.4] : I've seen this too.
slicksyster wrote: Thu Apr 13, 2023 9:20 pm[...]
Also, it'd be really convienent to provide a fleet harvest area function instead of requiring each individual ship to be directed to harvest a carcass or remains. Have pity on us poor OCD afflicted!
Long time wish of mine too. It's gathering star dust somewhere in the forum...
Re: gravillex/vordikar/ardilus harvesting bug
Posted: Wed Apr 19, 2023 4:25 pm
by MaximKI
Hey, thanks for the report. Do you have a save and steps to reproduce that demonstrate the issue?
Re: gravillex/vordikar/ardilus harvesting bug
Posted: Wed Apr 19, 2023 9:10 pm
by Thineboot
Please start any game with (many) creatures and an expanded empire. There will be lots of creatures to check. Place ships nearby using Game Editor, kill them and test all mentioned aspects.
Re: gravillex/vordikar/ardilus harvesting bug
Posted: Thu Apr 20, 2023 3:42 am
by slicksyster
depending on its size, a gravillex carcass will fill a ship's hull with several hundred gravillex parts.
to demonstrate the reported behavior, harvest gravillex parts parts until it's only a few parts shy of full.
(Each ship appears to be able to carry it's own weight in gravillex parts)
for example, if a ship is size 490 (heavy frigate) it can carry 490 gravillex parts.
So, harvest gravillex and fill the frigate with only 480 parts. The frigate should have space for 10 more gravillex parts.
Now go and try and harvest a completely fresh gravillex carcass (which also should consist of several hundred parts)
with that same almost full frigate and watch it disappear when the frigate harvests only 10 more and fills itself up.
The Gravillex carcass will disappear and will not be available for other ships to harvest the other <several hundred parts> - 10 which should be remaining.
that just doesn't seem fair for my fleet hunting and harvesting gravillex.
Re: gravillex/vordikar/ardilus harvesting bug
Posted: Fri Apr 21, 2023 8:51 am
by Thineboot
Fuel ships share their cargo bays for fuel and gravellix etc.