FC: Southern Storm - v.2.1.2.7120 Public Beta Now Available
Posted: Fri Apr 14, 2023 3:21 pm
Hello everyone,
There's a new public beta update installer (v2.1.2.7120) available at the following download link: HERE
What’s New in Version 2.1.2.7120
Combat
• Ground units firing on unspotted helicopters. The cause of this was found and fixed.
• We have limited the unit rate of fire from three to two where three complete rounds of fire in roughly five minutes were simply excessive.
• Fast Fire Rate weapon systems and Slow Fire Rate weapon systems no longer affect unit rate of fire. Those effects are now at the subunit level.
• Surprise will elevate rate of fire half the time. This represents target units being prepared for fire from suspected enemy locations.
• We fixed a number of items and updated the data files to correct an issue with tank guns shooting with high accuracy at long ranges. Units should now shoot at shorter ranges and avoid taking low hit
chance shots at longer ranges. This will also impact the choice of ammunition used in some cases depending on the accuracy and killing power of the round.
Morale
• Recent play has shown that the loss and recovery of morale was unbalanced in certain situations. It was sometimes too drastic, whereas before it was arguably too mild. We have revised the weightings again and this time we think it will be just right.
Turn Resolution
• Sensors on dead units were sometimes still used for spotting purposes. The equipment was pretty good even in 1989 but not quite that good. We have fixed units considering the sensor capabilities of dead/fallen-out subunits now.
Scenario Editor
• If a unit name was the same as any of the Task Force package names then the campaign game transitions between scenarios could fail. The Scenario Editor validator now checks for this and disallows it.
Unit Dashboard
• Changing the ‘Indirect Fire Mission Preset’ for an artillery mission could cause the program to crash when the player then tried to cancel those changes. The issue was found and fixed so that there is no crash, but canceling art barrage orders does not yet revert to the original mission orders. This remains to be solved in the next release.
• Exiting the Dashboard entirely when unsaved changes were abandoned resulted in an intermittent exception. Now fixed.
Miscellaneous Fixes and Improvements
• Fixed a typo spotted by a sharp-eyed player in the MCOO Legend - "Skow" is now "Slow."
• PBEM++. If an error was encountered and announced, then the message box would disappear after up to 3 seconds and the game would be locked and unusable. The root cause of this has been found and fixed.
There's a new public beta update installer (v2.1.2.7120) available at the following download link: HERE
What’s New in Version 2.1.2.7120
Combat
• Ground units firing on unspotted helicopters. The cause of this was found and fixed.
• We have limited the unit rate of fire from three to two where three complete rounds of fire in roughly five minutes were simply excessive.
• Fast Fire Rate weapon systems and Slow Fire Rate weapon systems no longer affect unit rate of fire. Those effects are now at the subunit level.
• Surprise will elevate rate of fire half the time. This represents target units being prepared for fire from suspected enemy locations.
• We fixed a number of items and updated the data files to correct an issue with tank guns shooting with high accuracy at long ranges. Units should now shoot at shorter ranges and avoid taking low hit
chance shots at longer ranges. This will also impact the choice of ammunition used in some cases depending on the accuracy and killing power of the round.
Morale
• Recent play has shown that the loss and recovery of morale was unbalanced in certain situations. It was sometimes too drastic, whereas before it was arguably too mild. We have revised the weightings again and this time we think it will be just right.
Turn Resolution
• Sensors on dead units were sometimes still used for spotting purposes. The equipment was pretty good even in 1989 but not quite that good. We have fixed units considering the sensor capabilities of dead/fallen-out subunits now.
Scenario Editor
• If a unit name was the same as any of the Task Force package names then the campaign game transitions between scenarios could fail. The Scenario Editor validator now checks for this and disallows it.
Unit Dashboard
• Changing the ‘Indirect Fire Mission Preset’ for an artillery mission could cause the program to crash when the player then tried to cancel those changes. The issue was found and fixed so that there is no crash, but canceling art barrage orders does not yet revert to the original mission orders. This remains to be solved in the next release.
• Exiting the Dashboard entirely when unsaved changes were abandoned resulted in an intermittent exception. Now fixed.
Miscellaneous Fixes and Improvements
• Fixed a typo spotted by a sharp-eyed player in the MCOO Legend - "Skow" is now "Slow."
• PBEM++. If an error was encountered and announced, then the message box would disappear after up to 3 seconds and the game would be locked and unusable. The root cause of this has been found and fixed.