[1.20s Oceania] Maritime scientific expeditions feel a bit overpowered
Posted: Mon Apr 17, 2023 5:48 am
In my near-finished game, by turn 125 I've gotten five "maritime scientific expedition" events. The tech discoveries they've given me:
In my opinion nicest would be if the expedition had varied results, but if not, it'd feel more appropriate if it was much less common.
- Sanitation Programs
- Prospecting Optimisation
- Battledress
- Liquid Armor
- Plasma Guns
In my opinion nicest would be if the expedition had varied results, but if not, it'd feel more appropriate if it was much less common.