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The Silent Service: Creeping Death - issues

Posted: Tue Apr 18, 2023 4:07 pm
by Quark73
I've noticed some things on the Creeping death scenario
1st: once sat comm has been established enemy surface and air units are seen precisely even if the sub is too deep for SATCOMM and a message that satcomm is broken down appeared on the screen. see screenshot and video attachment.
Bild_2023-04-18_180421277.png
Bild_2023-04-18_180421277.png (477.63 KiB) Viewed 557 times
2nd: the Spruance class is driving donuts around one of the reference points the scenario raised see other video

Re: The Silent Service: Creeping Death - issues

Posted: Wed Apr 19, 2023 6:09 am
by Deserere
LOGGED 15113

Re: The Silent Service: Creeping Death - issues

Posted: Wed Apr 19, 2023 7:57 pm
by StellarRat
I reported this same issue a long time ago, but the developers weren't able to replicate it. Maybe they'll find it this time.

Re: The Silent Service: Creeping Death - issues

Posted: Wed Oct 11, 2023 3:59 pm
by Quark73
Still an issue in 1328.10.

Re: The Silent Service: Creeping Death - issues

Posted: Thu Oct 12, 2023 8:30 pm
by Kushan04
I'll take a look at this again when I'm back from holiday and business trip next week. I tried replicating this after your initial post but was unable too.

Re: The Silent Service: Creeping Death - issues

Posted: Fri Oct 13, 2023 10:15 am
by Quark73
At first: have nice and recreational holidays and a successful business trip.
I watched into the scenario again and try to explain better what I mean.
CreepingDeathComms.png
CreepingDeathComms.png (496.31 KiB) Viewed 326 times
I made a new and hopefully better screenshot. The sub dived appr. 9 minutes ago. Some units show the last contact counter, some don't. For the units without counter all information heading and speed is available but not altitude for e.g. helos. The contact report says: Detected by: "On"
Bild_2023-10-13_115555173.png
Bild_2023-10-13_115555173.png (90.42 KiB) Viewed 326 times
What I additionally observed:
There are two clusters of satellites with (almost) identical Orbit and position.
CreepingDeathThreeSatelliteClump.png
CreepingDeathThreeSatelliteClump.png (304.82 KiB) Viewed 326 times
CreepingDeathTwoSatelliteClump.png
CreepingDeathTwoSatelliteClump.png (103.82 KiB) Viewed 326 times
I tried to understand the LUA, I found something but not the root cause of the problem.
1st) The line with the Kosmos 2263 satellite is doubled in the assets list, but that should have IMHO no influence.
2nd) The special action "Raise the satellite antenna mast" and the "satellite Check" use following line:

Code: Select all

ScenEdit_SetUnit({side='Russia',guid=assets[i].guid,OutOfComms=false})
wich should be IMHO

Code: Select all

ScenEdit_SetUnit({side='Russia',guid=assets[i].guid,outOfComms=false})
according LUA API. If I print unit.outOfComms it returns 'yes' , if I print unit.OutOfComms it returns nil.

I changed in the scen file, but it didn't help. But I am an absolute LUA noob.

EDIT: I corrected that altitude is not available for the helo.

Re: The Silent Service: Creeping Death - issues

Posted: Fri Oct 13, 2023 10:46 am
by blu3s
It doesn't seem related to Lua, using the editor and check/uncheck the two ships outofcomms the outcome is the same.

It is also not something that can be reproduced, testing from 0 the outofcomms works fine, so it must be something specific to this scenario.

Thanks Quark73