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[1.20s Oceania] Naval invasion not allowed if target hex has 16 enemy units

Posted: Tue Apr 18, 2023 11:09 pm
by Magirot
If a hex has 16 enemy units, you can't move units there.

Mouse on hex next to the target:
Image

Mouse on target (right-click doesn't do anything):
Image

It would be expected that a hex being "full" of enemy units doesn't prevent a naval invasion. Or if it's intended behaviour, an appropriate error message would clear confusion.

Re: [1.20s Oceania] Naval invasion not allowed if target hex has 16 enemy units

Posted: Thu Apr 20, 2023 9:38 am
by Vic
I agree. This would also provide an exploit for defenders of small islands to become invulnerable. Well spotted! Will change asap in next open beta.