Command 1.05.1307.14 Official Update Available now
Posted: Thu Apr 20, 2023 2:43 pm
The latest official version of Command is ready for you to download and play on all platforms.
The update can be downloaded from the 'check for update' button on the launcher, Command Product Page, and the Public download area
The changelog can be viewed below!
Build 1307.14 Release Notes (changes from B1307.13)
=======================================================
* ADDED: #14985: Opacity validation by "enter" key in area & ref point manager
* ADDED: Zone creation by polygon
* TWEAK: Air Ops screen cleanup
* TWEAK: Improved and standardized mission editor date parsing to fix an issue with certain localizations
* TWEAK: #14922: intermittent emission feedback was not hidden when no sensor was active
* TWEAK: Displaying a huge "Drawing Zone Polygon [ESC to cancel]" when in polygon mode (instead of the message in status bar)
* TWEAK: Various improvements on UI barks:
-Automatic duplication detection when queuing a message; avoiding any duplicated bark messages in the queued message list
-Barks now follow anchored units
-Adding a new bark to a unit with already an active bark will automatically queue a message to it instead.
-Queued messages can be customized with all bark's initial customization options
-Fixed an issue where a message next in the sequence would not reattach to the anchored unit
* FIXED: #14244 - Show radar illumination arc when guiding SARH weapons
* FIXED: Long-burn AAW missiles were not terminal-diving on their target if they were still boosting at the time (Example: https://www.matrixgames.com/forums/view ... 0&t=394652 )
* FIXED: Incorrect calculation of off-board passive sonar sensors (e.g. towed array) detection range modifier
* FIXED: Minimaps Crashing the Game
* FIXED: #14972: It was impossible to group multiple aircraft with mixed DBID
* FIXED: Exclusion of drop target option in Shift+RMB unit interaction , that could lead to issue when selected a contact without a selected active unit
* FIXED: #14929: Weapon are fired above command channel restriction (This behavior is due to a recent change that assumes shared datalinks across group members (e.g. a deployed SAM battery). This behavior has been modified; it is now limited in distance and to ground units that have settled at a given position for at least 2 minutes. So for example once that SAM bettery is again on the move it loses the shared-datalink capability.)
* FIXED: #14973: Lead ship not slowing down despite "group lead can slow down" toggled
* FIXED: #15001: Odd pathing of ground units - Given some slack threshold to inertia computation
* FIXED: "Edit Boats" can add the wrong type of unit when number is 'Applied'
* FIXED: Exceptions on Docking Ops form
* FIXED: Mission level WRA does not elaborate on "Inherited"
The update can be downloaded from the 'check for update' button on the launcher, Command Product Page, and the Public download area
The changelog can be viewed below!
Build 1307.14 Release Notes (changes from B1307.13)
=======================================================
* ADDED: #14985: Opacity validation by "enter" key in area & ref point manager
* ADDED: Zone creation by polygon
* TWEAK: Air Ops screen cleanup
* TWEAK: Improved and standardized mission editor date parsing to fix an issue with certain localizations
* TWEAK: #14922: intermittent emission feedback was not hidden when no sensor was active
* TWEAK: Displaying a huge "Drawing Zone Polygon [ESC to cancel]" when in polygon mode (instead of the message in status bar)
* TWEAK: Various improvements on UI barks:
-Automatic duplication detection when queuing a message; avoiding any duplicated bark messages in the queued message list
-Barks now follow anchored units
-Adding a new bark to a unit with already an active bark will automatically queue a message to it instead.
-Queued messages can be customized with all bark's initial customization options
-Fixed an issue where a message next in the sequence would not reattach to the anchored unit
* FIXED: #14244 - Show radar illumination arc when guiding SARH weapons
* FIXED: Long-burn AAW missiles were not terminal-diving on their target if they were still boosting at the time (Example: https://www.matrixgames.com/forums/view ... 0&t=394652 )
* FIXED: Incorrect calculation of off-board passive sonar sensors (e.g. towed array) detection range modifier
* FIXED: Minimaps Crashing the Game
* FIXED: #14972: It was impossible to group multiple aircraft with mixed DBID
* FIXED: Exclusion of drop target option in Shift+RMB unit interaction , that could lead to issue when selected a contact without a selected active unit
* FIXED: #14929: Weapon are fired above command channel restriction (This behavior is due to a recent change that assumes shared datalinks across group members (e.g. a deployed SAM battery). This behavior has been modified; it is now limited in distance and to ground units that have settled at a given position for at least 2 minutes. So for example once that SAM bettery is again on the move it loses the shared-datalink capability.)
* FIXED: #14973: Lead ship not slowing down despite "group lead can slow down" toggled
* FIXED: #15001: Odd pathing of ground units - Given some slack threshold to inertia computation
* FIXED: "Edit Boats" can add the wrong type of unit when number is 'Applied'
* FIXED: Exceptions on Docking Ops form
* FIXED: Mission level WRA does not elaborate on "Inherited"