Civil War Scenario 1: The Corinth Campaign 1862
Posted: Fri Apr 21, 2023 10:18 pm
You can find the latest version of the scenario HERE ( V1 8/20/2024) and the ACWMOD package HERE
This the first of two scenarios set in the American Civil War. The both need a new set of graphics to look their best.
To install the SCENARIO
0) Download the scenario tar file and unzip it somewhere, the desktop is fine.
1) make sure you upgraded your copy of WEGO Stalingrad to v1.06 or newer.
2) place Corinth.png and Corinth_1862_thb.png in Documents/MyGames/Stalingrad/maps
3) place Corinth_1862.sce and Corinth_1862.sum in Documents/MyGames/Stalingrad/scn
4) Download the ACWMOD graphic package and follow instructions to install it (see thread in MOD/Scenarios)
When you start the game it will show up in the scenarios list as "Corinth Campaign 1862 v1.06+"
You will be able to post a challenge on the forum, however your opponent will need to have the game upgraded to v1.06 and install the map as in
2) for the game to look as intended.
Good luck and have fun!
SCENARIO DESIGN NOTES included in the scenario itself.
Scale: 4miles/hex 1day/turn 1pt=300men
some more info on the scenario page and on the ACW scenario design page
https://www.matrixgames.com/forums/view ... 3&t=404512
https://www.matrixgames.com/forums/view ... 6&t=394875
Description
Playable from both sides vs Human or the AI
scale is 4miles/hex 1day/turn.
1 Defence Strength point ~ 300men
Coming in the aftermath of the Antietam battle in Maryland, The Corinth Campaign of Fall 1862 centers on the attempt by the Confederate Army of the West to secure the vital rail junction of Corinth and with it control of the Mississippi basin East of Memphis. The goal of the Confederate forces is to take Corinth and/or any other main town on the Memphis & Charleston Railroad and defeat the Union army inflicting superior losses. The Union army commander is Ulysses Grant. The Confederate forces are lead by Van Dorn & Price (nominally Van Dorn's subordinate). Confederate forces move faster and have slightly better quality and Command & Control. They campaign was waged in territory that was simpathetic to the Confederates, Intel levels reflect that.
Ammo & Supplies: Each Army has sufficient food and supplies for the campaign, but ammo is limited to few major engagements, with only limited resupply and replacements.
Strategy notes: combat is bloodier than for WW2 scenarios and command ranges are short. Keep your forces concentrated and use cavalry as scouts and screening to find where the enemy is before he finds you. It will take days to recover from a major, high intensity battle and in case of defeat retreat to safe supply lines could be difficult. Keep an eye on strategic bridges as the enemy will try to block you there. Historically there were major engagements at Juka and Corinth, resulting in an operational victory for the Union. The Confederate forces had to withdraw and regroup without achieving any long term result. The Union moved forward to isolate and eventually take Vicksburg.
CSA Briefing:
The Union Army of the Mississippi knowns you are coming and that your strategic goal is to take or isolate the Corinth railroad junction. In order to achieve that you have several options: take Corinth, cut the railroad to Memphis by taking Grand Junction and the supply center at Eastport or go North toward well defended Bolivar or even Jackson if you feel bold. Van Dorn formation will activate a few days after Price's.
To represent their logistic value, destroying the Supply Depots in Corinth, Juka and Eastport will give you 5VP each. This encourages the Confederate player to attack these locations even if he won't be able to hold them for long.
Union Briefing
A Rebel Army of about 20-40 thousand men is trying to seize one or more of the railway node and hit your forces before you have time to assemble a strong army. However, you have numerical parity and safer supply lines. Corinth, Juka Bolivar and even Jackson could be the enemy's objective. Find him, delay contact until your army is gathered and then meet him where terrain favors you for a decisive victory. The Confederate army has to attack to win! Use cavalry scouts to find the enemy and threaten his supply lines forcing him to withdraw or leave garrisons at strategic bottlenecks. Your cavalry is your eyes in an hostile territory, make sure to keep it out of trouble.
Game design: I was interested in testing the WEGO engine in a non WW2 setting, with poor intel and sparse map with plenty of room for moving armies around. Finding, pinning or avoiding the enemy will be crucial. Expect one or two decisive battles. The scenario will be playable agaginst the AI or a human opponent. There are some new graphics for better immersion in the game. Scenario design notes in a thread on the main WEGO forum page.
The Antietam scenario will follow soon (9/2024?)