New Scenario: Bryansk Front Attacks! The Red Army on the Offensive in Summer 1942
Posted: Fri Apr 21, 2023 10:57 pm
This scenario is playable vs AI or a human opponent.
You can find the latest version of the scenario HERE ( V1 6/16/2024)
To install:
0) make sure you upgraded your copy of WEGO Stalingrad to v1.06 or newer.
1) Unzip 1942.Briansk.zip (it will contain 8 files including a README file)
2) place Bryansk.png and Bryansk-v2_thb.png in Documents/MyGames/Stalingrad/maps
3) place Bryansk-v2.sce and Bryansk-v2.sum in Documents/MyGames/Stalingrad/scn
4) read the short pdf "Red Army" and Whermacht" guides and save them wherever you like
5) save and print the grayscale Bryansk.planningmap.pdf if you find it useful to mark where units are and where you want them to go...
No other files are needed. When you start the game it will show up in the scenarios list as "1942 - Bryansk Front Attacks! V1.06"
You will be able to post a challenge on the forum, however your opponent will need WEGO upgraded to v1.06 and to install the map file as in 2) for the game to look as intended.
The following posts add a lot of historical background to this battle, using documents from both sides. Check them put to get a better perspective of the strategic situation.
This relatively unknown battle was almost comparable in size to the Ardennes Offensive in 1944 (the equivalent of a full Tank Army against vs weak German Infantry divisions and a Panzer Division) ...like on the West front the attacker has to break into open ground and encircle the enemy before it regains air superiority and mobile reinforcements pour in. The offensive was not successful. Same scale as the Stalingrad game, with some changes in the way forces are described to reduce unit density. Hope you like the new map by user NickGen
Sources: Glantz's "To the Gates of Stalingrad" and Sdvizhkov "Confronting Case Blau"
Scenario Description
Bryansk Front Attacks!
Time span: 21 July 1942 - 26 July 1942
Turns: 25
Turns per day: 5
Map size: Small (23 x 30)
Scale: 2500 meters per Hex
Number of units (Axis/Allies): 138 / 197
After the opening phases of Case Blau, Hoth's 4th Panzer Army has seized control of the city of Voronez and the West bank of the Don. With the bulk of its mobile forces now headed for the Volga and the Caucasus, a small mix of green divisions brought from France and some veteran divisions from Salmuth's 2nd Army are left behind to cover the extended left flank and the Don banks. Stalin has ordered the Red Army and its new, large tank reserves to regain the initiative in this sector, in order to divert significant German forces from their race to the Volga.
Red Army Briefing:
The Boss has assigned a large fraction of the existing tank reserves to Group Chibisov. You outnumber the German tanks by at least 3:1. He expects you to break the German front line with your infantry, envelop the Don salient with your tank reserves, reach the Voronez highway and retake the city. You have four days to achieve these goals. The attack in the Voronezh Front sector will begin on July 22nd at the latest.
Tactical Considerations
1) Break the weak German lines with infantry and tank brigades before unleashing the bulk of your tank forces and head South to Zemliansk (6,12)
2) pivot South East to Voronezh (18,23), encircling the German salient.
3) 60th and 40th Army will join from the East side of the Don and retake Voronezh, starting on July 22nd (they get released later on July 21st).
- You are well aware that your infantry and division level officers are poorly trained
- Make sure you use your numerous Ground and Logistic Assets early to secure a breakthrough
- Try to concentrate forces and use Ammo+ wisely. Small, dispersed attacks by badly trained infantry was the main mistake made by Group Chibisov
- Secure the bridge to the town of Bol'shaia Vereika (hex 10,7) as soon as possible. Rebuild it if necessary.
- Move the tanks to the open ground across of the river and push South before the Germn mobile reserves are activated.
- Your forces outnumber the enemy, especially in tanks, but are untrained, not fully ready and with poor Command & Control.
- The weather is clear and the VVS (The Soviet Air Force) has promised to support your ground forces to the best of their abilities.
- You will have plenty of ammo and fuel for your tanks!
(this info is based on the one historical available to the real Group and Army Commanders)
Axis Briefing:
Your task is to protect the North shoulder of the Axis effort as 6th Army thrust to Stalingrad and the Caucasus. The enemy has significant tank forces in the area and a previous attack by an entire Tank Army was recently repulsed with heavy enemy losses. Defend the highway to Voronezh and protect your forces along the Don salient from encirclement. Enlarge your bridgehead around Voronezh if possible. If the enemy breaks your Main Line of Defense the 9th Panzer Division will be released to support you. Counterattack swiftly, but keep your mobile losses low as they will be needed to fight another day
Tactical considerations:
- defend Zemliansk (6,12) and Voronezh (18,23) at all costs while reinfircements arrive.
- SETUP: Most of your infantry regiments start split into battalions to better defend your long frontline.
- Artillery and HQs move slowly due to their large logistics trains. Keep them on roads as much as possible.
- The Luftwaffe will provide support within 24 hours
- Reinforcements: significant reinforcements will arrive within the first 36 hours to bolster your lines.
- The 169th Infantry division is limited to the area of the Don salient as for 2nd Army orders
- fuel is somewhat limited, take advantage of fuel+ assets to move elements of 9th PzD when it's finally released to the front and counterattack!
You can find the latest version of the scenario HERE ( V1 6/16/2024)
To install:
0) make sure you upgraded your copy of WEGO Stalingrad to v1.06 or newer.
1) Unzip 1942.Briansk.zip (it will contain 8 files including a README file)
2) place Bryansk.png and Bryansk-v2_thb.png in Documents/MyGames/Stalingrad/maps
3) place Bryansk-v2.sce and Bryansk-v2.sum in Documents/MyGames/Stalingrad/scn
4) read the short pdf "Red Army" and Whermacht" guides and save them wherever you like
5) save and print the grayscale Bryansk.planningmap.pdf if you find it useful to mark where units are and where you want them to go...
No other files are needed. When you start the game it will show up in the scenarios list as "1942 - Bryansk Front Attacks! V1.06"
You will be able to post a challenge on the forum, however your opponent will need WEGO upgraded to v1.06 and to install the map file as in 2) for the game to look as intended.
The following posts add a lot of historical background to this battle, using documents from both sides. Check them put to get a better perspective of the strategic situation.
This relatively unknown battle was almost comparable in size to the Ardennes Offensive in 1944 (the equivalent of a full Tank Army against vs weak German Infantry divisions and a Panzer Division) ...like on the West front the attacker has to break into open ground and encircle the enemy before it regains air superiority and mobile reinforcements pour in. The offensive was not successful. Same scale as the Stalingrad game, with some changes in the way forces are described to reduce unit density. Hope you like the new map by user NickGen
Sources: Glantz's "To the Gates of Stalingrad" and Sdvizhkov "Confronting Case Blau"
Scenario Description
Bryansk Front Attacks!
Time span: 21 July 1942 - 26 July 1942
Turns: 25
Turns per day: 5
Map size: Small (23 x 30)
Scale: 2500 meters per Hex
Number of units (Axis/Allies): 138 / 197
After the opening phases of Case Blau, Hoth's 4th Panzer Army has seized control of the city of Voronez and the West bank of the Don. With the bulk of its mobile forces now headed for the Volga and the Caucasus, a small mix of green divisions brought from France and some veteran divisions from Salmuth's 2nd Army are left behind to cover the extended left flank and the Don banks. Stalin has ordered the Red Army and its new, large tank reserves to regain the initiative in this sector, in order to divert significant German forces from their race to the Volga.
Red Army Briefing:
The Boss has assigned a large fraction of the existing tank reserves to Group Chibisov. You outnumber the German tanks by at least 3:1. He expects you to break the German front line with your infantry, envelop the Don salient with your tank reserves, reach the Voronez highway and retake the city. You have four days to achieve these goals. The attack in the Voronezh Front sector will begin on July 22nd at the latest.
Tactical Considerations
1) Break the weak German lines with infantry and tank brigades before unleashing the bulk of your tank forces and head South to Zemliansk (6,12)
2) pivot South East to Voronezh (18,23), encircling the German salient.
3) 60th and 40th Army will join from the East side of the Don and retake Voronezh, starting on July 22nd (they get released later on July 21st).
- You are well aware that your infantry and division level officers are poorly trained
- Make sure you use your numerous Ground and Logistic Assets early to secure a breakthrough
- Try to concentrate forces and use Ammo+ wisely. Small, dispersed attacks by badly trained infantry was the main mistake made by Group Chibisov
- Secure the bridge to the town of Bol'shaia Vereika (hex 10,7) as soon as possible. Rebuild it if necessary.
- Move the tanks to the open ground across of the river and push South before the Germn mobile reserves are activated.
- Your forces outnumber the enemy, especially in tanks, but are untrained, not fully ready and with poor Command & Control.
- The weather is clear and the VVS (The Soviet Air Force) has promised to support your ground forces to the best of their abilities.
- You will have plenty of ammo and fuel for your tanks!
(this info is based on the one historical available to the real Group and Army Commanders)
Axis Briefing:
Your task is to protect the North shoulder of the Axis effort as 6th Army thrust to Stalingrad and the Caucasus. The enemy has significant tank forces in the area and a previous attack by an entire Tank Army was recently repulsed with heavy enemy losses. Defend the highway to Voronezh and protect your forces along the Don salient from encirclement. Enlarge your bridgehead around Voronezh if possible. If the enemy breaks your Main Line of Defense the 9th Panzer Division will be released to support you. Counterattack swiftly, but keep your mobile losses low as they will be needed to fight another day
Tactical considerations:
- defend Zemliansk (6,12) and Voronezh (18,23) at all costs while reinfircements arrive.
- SETUP: Most of your infantry regiments start split into battalions to better defend your long frontline.
- Artillery and HQs move slowly due to their large logistics trains. Keep them on roads as much as possible.
- The Luftwaffe will provide support within 24 hours
- Reinforcements: significant reinforcements will arrive within the first 36 hours to bolster your lines.
- The 169th Infantry division is limited to the area of the Don salient as for 2nd Army orders
- fuel is somewhat limited, take advantage of fuel+ assets to move elements of 9th PzD when it's finally released to the front and counterattack!