I have taken no offense or anything to what was said. Merely trying to discuss this. Maybe I have too much free time, but here we are. I am trying to be faithful to a beneficial conversation, if not painless.
I didn't mean to invalidate the criticism- I hardly even recognized it as such (sorry). You mention converting pops into goods. That's... an idea... but I'm primarily talking about slavery supposedly being a placeholder. I started with AK's post to demonstrate that it has purpose and function, intending to help. Perhaps there is a misunderstanding of what a placeholder is. It is something that doesn't work and exists to reserve the spot for the future intended function. Or is it a substitute for the real thing? Either way, slavery being activated by a button doesn't make it a placeholder.
I don't see how showing that slavery has an advantage, and explaining when it shouldn't be used, is shifting the topic. That directly addresses the subject. Or was it your intent to focus on the AI not being adept at slaving? That's certainly true.
I am saying you have a particular vision about what slavery should be: "Also given the flavour text surrounding Boskara it would be great if I could actually consume the Harkonish pop on the invaded planet, actually turn them into a luxury trade good that had strong positive effects on Boskara colonies, but would lead to some kind of crash or malus when the Harkonish were all consumed leading me to need to invade and consume a new world, or maybe even set up Harkonish farms etc, something like this would really flesh out the bad guy mechanics of the Boskara." - You're showing what you expect. Not a bad idea, by the way. A fine vision. The Dhayut do take it to that level, almost. The default races may get the same attention. It's intended at least, so it's been said.
You repeat this here: "Again, guys we invaded a planet, they hate us and dont understand our culture, we could simply enslave them but that wont have any benefit yet, we have to wait till they adopt our culture before forced labour has any upside is of course silly and absurd" - The only problem here is that you are portraying the way it currently functions as, literally, silly and absurd. It is only silly and absurd by your current measure of how it should be. I'm trying to show you otherwise.
My responses have been primarily about that. It's not merely a placeholder so victory conditions can be met. Of course, its just a little button and a few modifiers, but compared to the structure of an entire society, being represented by a name and similarly, a handful of modifiers, starting techs, and how leaders turnover, slavery is equally reflected.
Slaves are merely people that are technically considered property. Most don't have much choice about when or where they work or what the work entails. Many have the agency to decide how they go about it.
I showed GPT to help illustrate the situation because
it seems you have this idea that being a slave means being eaten or working to death. You mention "universal concepts of slavery and assimilation". How does slavery being inefficient in an enclosed colony on the scale of millions of inhabitants oppose these universal concepts? On a small scale, where slaves operate a specific mine, it stands to reason that slavery could be practical there, but we are talking about tens to hundreds of millions of people with only a handful of natural resources that they can exploit, which will be done mostly by machinery regardless (they're simply magnitudes more effective than by hand). That handful of exploitable resources by them can only turn out so much profit- not enough to justify the expensive operation of running a colony in a near-hostile environment.
That seems quite logical to me.
Apologies, though, I do agree that repeatedly causing revolt to max assimilation FEELS like an exploit. A silent agreement was going on there. The rest of it isn't, for sure.
Assimilation represents numerous things, not just a level of familiarity with a society. Executing a neighbor for not understanding and then pointing a gun at the head really helps in expediting understanding, and ensuring that they really get the rules afterward. The only exploit part is how the player can force it to happen repeatedly. This is a problem, IMO, but not a big one. I don't use it more than once, and that's teetering on the edge of what I personally accept as an exploit. It'd probably work slapping slavery on immediately, too, but it's easier to change tax quickly to the same effect. That wouldn't be exploit-y at all, even if stopping slavery right after. Manipulative, sure, but it seems that triggering a revolt once right away is an intended thing. It even garrisons a bunch of troops in anticipation of it.
Assimilation being low does reflect how the society wouldn't function smoothly. The example I showed, with GPT's help, demonstrates a catastrophic change in society that imposes slavery. A sudden shift from an egalitarian society to a caste system is effectively the death and rebirth of every individual's persona. Again, I find instant-max-assimilation an exploit and doesn't reflect how the game is intended to function. Looking at society as a whole goes far beyond mere individual understanding and integration; it also includes infrastructure. All those factories designed for personal transport? Almost obsolete in a society of slaves. Those highways? Obsolete. Stadiums? To be demolished. Schools? To be replaced. Homes? Completely changed. GPT's focus was on labor distribution, and I fail to see how that isn't reflected by low assimilation anyway.
In a less extreme shift of society, say, one human republic empire conquering a human democratic empire, with slavery being out of the question, the low assimilation represents other factors. Quiet resistance- not showing up to work, personal lawsuits against the new local government, businesses collapsing under the sudden change in currency and financial backing, etc. The point is a newly conquered people are difficult to exploit across the board, be the invaders individually amiable or overtly oppressive.
This ain't a homeworld-level, country-vs-country, human-against-human takeover on naturally inhabitable land. Mass slavery in a multi-system empire can hardly be compared to earthly historical examples. I think you were banking too much on future slavery being similar to some historical cases. You've already somewhat demonstrated what you expect - hence my repeat about the game merely conflicting with your vision of what slavery is - but with regard to slavery as a mechanic itself, it ain't no placeholder.
Several racial objectives are hollow in the same regard that you are looking at slavery for them- but they still represent playing faithfully to the style of the race as intended, even if the function doesn't even work (*cough* Mortalen). Boskara is about dominating, spreading themselves far and in great numbers while suppressing other races. Allowing other races to proliferate is not in the spirit of the Boskara. Enslave the big colonies. Destroy the smaller ones. Its for the greater good of the Hive.
Again, I don't mean to invalidate your vision, just that the game's vision isn't misplaced. As already concluded in the other thread, perhaps the 'not-exploit' of repeated rebellions could stand to be adjusted to feel like less of an exploit.
- Perhaps making rebellions only possible once in a while, with a bigger shift in assimilation?
This would force the aggressor to keep garrisoned troops much longer, while still having to pay a large amount for a while.
- Perhaps an invaded colony gets a small cap or even no happiness from low taxes, making suppressing rebellions the standard for invasions (thus the AI does it)?
In this, perhaps a government or race can mitigate the penalty, but its in the opposite vein of your proposal, to the benefit of more beneficent races.
- A rebellion might be more severe, including some military grade units instead of just militia, perhaps by turning some of the militia against the empire.
- Severity of the rebellion could be proportional to the happiness at the time of the revolt. Very, very high negative happiness might even turn nearly the entire garrison over. The workaround would be to keep troops in orbit, ready to drop on rebellion.