Partial and uncoordinated launch of missiles in anti-ship strike mission
Posted: Thu Apr 27, 2023 2:22 pm
Procedure to reproduce
Run the attached scenario.
This scenario contains my attempt to create a minimal reproduction of the problem. Automatic detection was used to easily make sure that the player's side knows about the type of the target and therefore knows its missile defence value. As far as I could tell in other testing, the use of automatic detection does not alter the reproduction of the problem.
Expected behaviour and reasoning
The missile defence value of the target, according to the database viewer, is 16. The WRA, which I did not modify, says to launch a number of missiles equal to the target's missile defence value for most types of targets, including the type of this target. Its "shooters per target" setting says to "fire weapons from enough units to fill the salvo's weapon [quantity] requirement". Each aircraft group participating in the strike has 4 missiles. There being three groups, the total number of missiles carried in the strike is 12, which is less than 16. I therefore expect each aircraft group to launch all its missiles upon arriving at its launch point.
Actual behaviour
All aircraft groups take off and proceed to their launch points. However, only one group actually launches its 4 missiles. The other two groups wander around near their launch points, alternating in state between "engaged offensive" and "on plotted course". The members of these groups become quite separated from each other: for both groups, the leader became separated from the other group member by more than 50 nautical miles in my latest test.
This behaviour continues until the missiles (launched by the group that did launch) hit the target ship. If the ship does not immediately sink, the groups which did not originally launch (and which are now wandering) launch a total of 4 more missiles at the target. They then return to their wandering state. This repeats, with 4 missiles being launched each time, until the target is destroyed or the remaining aircraft groups run out of missiles.
My version of Command is 1307.14.
Run the attached scenario.
This scenario contains my attempt to create a minimal reproduction of the problem. Automatic detection was used to easily make sure that the player's side knows about the type of the target and therefore knows its missile defence value. As far as I could tell in other testing, the use of automatic detection does not alter the reproduction of the problem.
Expected behaviour and reasoning
The missile defence value of the target, according to the database viewer, is 16. The WRA, which I did not modify, says to launch a number of missiles equal to the target's missile defence value for most types of targets, including the type of this target. Its "shooters per target" setting says to "fire weapons from enough units to fill the salvo's weapon [quantity] requirement". Each aircraft group participating in the strike has 4 missiles. There being three groups, the total number of missiles carried in the strike is 12, which is less than 16. I therefore expect each aircraft group to launch all its missiles upon arriving at its launch point.
Actual behaviour
All aircraft groups take off and proceed to their launch points. However, only one group actually launches its 4 missiles. The other two groups wander around near their launch points, alternating in state between "engaged offensive" and "on plotted course". The members of these groups become quite separated from each other: for both groups, the leader became separated from the other group member by more than 50 nautical miles in my latest test.
This behaviour continues until the missiles (launched by the group that did launch) hit the target ship. If the ship does not immediately sink, the groups which did not originally launch (and which are now wandering) launch a total of 4 more missiles at the target. They then return to their wandering state. This repeats, with 4 missiles being launched each time, until the target is destroyed or the remaining aircraft groups run out of missiles.
My version of Command is 1307.14.