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schwere Panzerbüchse 41 (28mm sPzB41) production
Posted: Mon May 01, 2023 9:40 am
by Wiedrock
I see that there are a little of them being produced and additionally this is the only weapon of that Type while not having a Substitution.
TOEs using it still in 43+, even some later activated TOEs.
What could be used as a addition/upgrade (
without knowing about the historical deployment)
https://en.wikipedia.org/wiki/8.8_cm_Raketenwerfer_43
...or some of the former A2A-MGs/Cannons which were later on mounted on "Lafetten" and used by Infantry (no idea to what extend) like
https://panzerworld.com/2-cm-erdkampflafette-151-20
Seems like those Gewehrgranaten made those "special small arm AT guns" obsolete more or less
https://www.lexikon-der-wehrmacht.de/Wa ... erat-R.htm (those Gewehrgranaten are in some of the later Inf-Squads included....mostly).
Abbrevations:
Gr. B. 39 = Granatbüchse 39 (not in game)

- sPzB39_and others.png (446.3 KiB) Viewed 998 times
Re: schwere Panzerbüchse 41 (28mm sPzB41) production
Posted: Wed May 03, 2023 10:21 am
by Wiedrock
That's the status/report of the Heereswaffenamt of that gun on 1st of Oktober 1942. Sadly the Quality is bad.
92 Produced in Sep and in stores contain 529(?).
Stuff that's already in units/lost is not part of this kind of reports. They only list production and storaged stuff.
Re: schwere Panzerbüchse 41 (28mm sPzB41) production
Posted: Wed Oct 04, 2023 12:56 pm
by Denniss
Sorry we missed that issue with this gun's production, it will be corrected in a future update.
Just for reference, the production numbers as presented in Waffen Revue 58

- Zwischenablage01.jpg (205.88 KiB) Viewed 845 times
Re: schwere Panzerbüchse 41 (28mm sPzB41) production
Posted: Thu Oct 05, 2023 11:37 am
by Beethoven1
Denniss wrote: Wed Oct 04, 2023 12:56 pm
Sorry we missed that issue with this gun's production, it will be corrected in a future update.
Just for reference, the production numbers as presented in Waffen Revue 58
Zwischenablage01.jpg
Thanks for paying attention and fixing this issue!
Re: schwere Panzerbüchse 41 (28mm sPzB41) production
Posted: Tue Jun 10, 2025 8:40 pm
by Wiedrock
Looking at the current numbers:
The Production ended in September, so the setting should be 10/1943.
Using the Wikipedia chart from the russian wiki (same numbers as in Denniss's Source - I crosschecked ~80% most of them, the ones I checked are 100% accurate to WaA reports).
So the game spawns 155+12Pool = 167.
The Production goes currently until 12/1943 (which actually means till end of 11/1943).
Weekly production is 18, leading to a Production of 2286.
Further the game has the SdKfz 250/11 using a sPzB41 of which 176 are produced.
So total available in game: 167+2286+176=2629
But as can be seen, the Production 07/41→end is 2540 already.
From that we now substract the 176 of the SdKfz 250/11.
2540-176=2364 ...those need to be produced.
Further the production ended already in/at the end of September.
When using 10/1943 (so the production ends as historic in September) and setting a build limit of 20 we get a total production of 2360 vs 2364 (which I calculated need to be produced).
Further the Starting Pool is too little.
01.06.1941 there were 183 available. 40 being produced during June. So Pool should be:
183+40-155=68 (one could add the 4 missing in the production, but Production is pretty inaccurate anyways (as can be seen in the two game examples)).
So the "easy fix version": (that's the light blue numbers in the attached pic)
→ End Date 10/1943 (actual ending in September 43, as historic)
→ Build Limit: 20 (may be missing some production due to number oddities)
→ Starting Pool: 72 (simplified to make 06/1941 production be "before" game-terms)
The accountant version:
....or one could use "21" and add a "max import" figure of 2364+50% June=2384 and keep the correct Date (this way the total output would not get screwed by production oddities).
This would be then: (that's the green numbers in the attached pic)
→ End Date 10/1943 (actual ending in September 43, as historic)
→ Build Limit: 21 (2384/21=113.52turns - so another 4.5 turns to catch up oddly missing guns)
→ max import: 2384 (2364+50% June 1941)
→ Starting Pool: 48(183(June Start figure)+20(50%June)-155(spawn)=48)