[FIXED+KNOWN] B1307.14 SM-6 ARH Switches on Too Early and Missiles then Perform 180
Posted: Sun May 07, 2023 12:57 pm
These could be related but one feels wrong and the other is wrong.
The Seeker on SM-6 goes active 25nm from the target. It has a range of 15nm, so why is it going active so early?
A lot of the missiles will perform a 180 turn, still (via the datalink) assigned to the target, but preceding it towards the firing ship. In the various runs I have had almost 100% of the first wave do a U turn.
There is a lot of overkill here. I would expect, for 12 Vampires, 24 Birds to be fired, but routinely I see 28 plus.
Playing it on then all 28 about face and head away from the incoming raid. The ships then launch another 'overkill' salvo, these seem to switch on a little early but then dont all do the 180, just some of them still do this.
To kill 12 incoming AS-4 missiles I have used around 50% of my stock of long range shots.
The Seeker on SM-6 goes active 25nm from the target. It has a range of 15nm, so why is it going active so early?
A lot of the missiles will perform a 180 turn, still (via the datalink) assigned to the target, but preceding it towards the firing ship. In the various runs I have had almost 100% of the first wave do a U turn.
There is a lot of overkill here. I would expect, for 12 Vampires, 24 Birds to be fired, but routinely I see 28 plus.
Playing it on then all 28 about face and head away from the incoming raid. The ships then launch another 'overkill' salvo, these seem to switch on a little early but then dont all do the 180, just some of them still do this.
To kill 12 incoming AS-4 missiles I have used around 50% of my stock of long range shots.