How closely do you obey orders?
Posted: Tue May 09, 2023 11:57 pm
In firing up the Standalone scenario 'Duelists, 1989', I've remembered a general question I wanted to ask the community:
How closely do you follow the orders provided in a scenario's briefing/description, and any subsequent messages?
I'll explain how this specific scenario got me thinking along these lines:
For those not familiar with Duelists, this alternate history scenario has a different 1989 where the USSR has effectively been triumphant in the Cold War, having fractured the western alliance, with the US reverting to Isolationism, and most of Europe bickering amongst themselves, with only the British and West Germans left standing in the Anti-Soviet alliance.
While the scenario can be played as either the British or the Soviets, my general thinking has to do with this scenario from the British perspective.
The situation has the Soviets dispatch the Kiev with powerful escorts into the Norwegian Sea, ostensibly for another passage through the GIUK gap. The Royal Navy sends HMS Invincible group northward to shadow the Kiev group.
However, for the Soviets, this is actually a deployment to neutralize the Royal Navy threat in the North Atlantic by destroying HMS Invincible, calculating that such a decisive blow will dissuade the British from fighting further.
The British do not know this of course. The British Player's orders, per the Briefing are:
"Intercept the Kiev CVHG and show the British Flag. If attacked destroy this group with minimal loss to your own"
The second line goes without saying, but it's the first that got me thinking, as two things about this scenario actually contradict that first line of that mission order. Since sometimes similar contradictions have appeared in other scenarios, I feel this is a good example to go over the bigger question(s) I have.
First, the scenario starts with the British being Hostile to the Soviets, as shown with the Soviet airbases in the Kola Peninsula area being red. Although the player can freely change the posture toward the Soviets as Unfriendly, this default contradicts the briefing.
Second, as those who have played this scenario will agree, the key to winning as the British side is to not get detected until you are in an advantageous position to strike the Kiev. Therefore, you have to play stealthily.
Does this not go directly against the "show the British Flag" part of your orders?
Presumably if your mission is one of presence, you would want it to be known you are there.
I'm not necessarily criticizing the scenario for these, as I rather think it's a good example to illustrate my larger question, again:
How closely do you obey your orders in a scenario?
Some scenarios do include a penalty for going against certain orders (like not shooting civilians), but there's not always a penalty.
Presumably in full-blown war scenarios you would conceivably be a little more free in your actions, but in crisis/transition-to-war scenarios, would the situation not be more complicated?
The large period Command covers featured more tactical/operational control and influence by national leadership on overseas forces thanks to vastly improved technologies. The Blockade of Cuba in 1962 and the question over whether Conqueror should attack Belgrano in 1982 are instances where the national leadership, hundreds or thousands of miles away, had near-real time views/contact with their forces, and the fleets were direct instruments in Crisis management.
All this being considered, do you follow your orders to the T (as I often do), or do you often bend, or even break, your orders provided by a scenario?
How closely do you follow the orders provided in a scenario's briefing/description, and any subsequent messages?
I'll explain how this specific scenario got me thinking along these lines:
For those not familiar with Duelists, this alternate history scenario has a different 1989 where the USSR has effectively been triumphant in the Cold War, having fractured the western alliance, with the US reverting to Isolationism, and most of Europe bickering amongst themselves, with only the British and West Germans left standing in the Anti-Soviet alliance.
While the scenario can be played as either the British or the Soviets, my general thinking has to do with this scenario from the British perspective.
The situation has the Soviets dispatch the Kiev with powerful escorts into the Norwegian Sea, ostensibly for another passage through the GIUK gap. The Royal Navy sends HMS Invincible group northward to shadow the Kiev group.
However, for the Soviets, this is actually a deployment to neutralize the Royal Navy threat in the North Atlantic by destroying HMS Invincible, calculating that such a decisive blow will dissuade the British from fighting further.
The British do not know this of course. The British Player's orders, per the Briefing are:
"Intercept the Kiev CVHG and show the British Flag. If attacked destroy this group with minimal loss to your own"
The second line goes without saying, but it's the first that got me thinking, as two things about this scenario actually contradict that first line of that mission order. Since sometimes similar contradictions have appeared in other scenarios, I feel this is a good example to go over the bigger question(s) I have.
First, the scenario starts with the British being Hostile to the Soviets, as shown with the Soviet airbases in the Kola Peninsula area being red. Although the player can freely change the posture toward the Soviets as Unfriendly, this default contradicts the briefing.
Second, as those who have played this scenario will agree, the key to winning as the British side is to not get detected until you are in an advantageous position to strike the Kiev. Therefore, you have to play stealthily.
Does this not go directly against the "show the British Flag" part of your orders?
Presumably if your mission is one of presence, you would want it to be known you are there.
I'm not necessarily criticizing the scenario for these, as I rather think it's a good example to illustrate my larger question, again:
How closely do you obey your orders in a scenario?
Some scenarios do include a penalty for going against certain orders (like not shooting civilians), but there's not always a penalty.
Presumably in full-blown war scenarios you would conceivably be a little more free in your actions, but in crisis/transition-to-war scenarios, would the situation not be more complicated?
The large period Command covers featured more tactical/operational control and influence by national leadership on overseas forces thanks to vastly improved technologies. The Blockade of Cuba in 1962 and the question over whether Conqueror should attack Belgrano in 1982 are instances where the national leadership, hundreds or thousands of miles away, had near-real time views/contact with their forces, and the fleets were direct instruments in Crisis management.
All this being considered, do you follow your orders to the T (as I often do), or do you often bend, or even break, your orders provided by a scenario?