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Work on mac with parallels?

Posted: Fri May 12, 2023 2:20 pm
by coachi
Want to buy it. But only if it works

Re: Work on mac with parallels?

Posted: Fri May 12, 2023 11:19 pm
by CapnDarwin
Someone who has a Mac will have to speak to this. The development team is a Windows only group.

Re: Work on mac with parallels?

Posted: Tue May 16, 2023 3:28 am
by bob1131
got the program today. Installed the program and update (not beta) on a 14" Mac Pro M2 in a parallels virtual machine with a ton of ram. it runs and loads the basic tutorial but did play hence cannot comment on the playability etc.

BTW the game drops core after attempting to load after the launcher (and loading directly without the launcher) on my main machine, an AMD thread ripper, coming up with a nice Delphi crash report screen reporting a race condition on the main thread.

go figure.

Re: Work on mac with parallels?

Posted: Tue May 16, 2023 12:03 pm
by CapnDarwin
Bob, what are your specs/OS on the AMD machine? Can you post a screenshot of the crash report tabs? Thanks.

Re: Work on mac with parallels?

Posted: Tue May 16, 2023 11:22 pm
by bob1131
enclosed is the FC Bug Report, and screenshots of the error dialog tabs.

My system os is windows 10 22H2; chip is amd 3970X with minor (amd auto) overclocking, with 256 gb ram.

program dumps from all builds & steam version. Program process dumps with or without launch launch program.

Re: Work on mac with parallels?

Posted: Wed May 17, 2023 5:33 pm
by IronManBeta
This is a known problem with our third-party multi-threading library. I thought we had addressed it already but apparently not. We don't have the hardware ourselves to test this, but we can look again to see what we can do.

Thanks for reporting this! Rob C

Re: Work on mac with parallels?

Posted: Wed May 17, 2023 6:41 pm
by WildCatNL
bob1131 wrote: Tue May 16, 2023 11:22 pm My system os is windows 10 22H2; chip is amd 3970X with minor (amd auto) overclocking, with 256 gb ram.
Nice system!

The problem should only occur for a 64+ core configuration. While we look for a newer/alternative threading library, you can work around the problem by disabling hyper-threading, dropping you to 32 real cores.
(I definitely understand when that's not a viable work-around for you; you don't buy a 32/64 core 256GB system by accident).

Re: Work on mac with parallels?

Posted: Fri May 19, 2023 4:39 pm
by IronManBeta
Bob1131 - I prepared a test build of the game for you to try and see if this resolves this issue. Please check your private messages for the link. We think it will work but lack the hardware at this end to test it for sure.

Thanks, Rob C

Re: Work on mac with parallels?

Posted: Mon May 22, 2023 5:48 pm
by IronManBeta
Bob gave my test build a try and all looks good in the sense that the game is now running for him. I will make the changes I did for that build a permanent change to the build going forward.

We want the game to run on as many pc variations as possible, even absolute beasts!

Regards, Rob C

Re: Work on mac with parallels?

Posted: Mon May 22, 2023 9:13 pm
by bob1131
Just want to send thanks re build. Ran thru several tutorial scenarios (re probably not pushing the game since I am a poor player) and had zero issues.

also want to respond re mac. Currently running the program on a 16" mac M1 in Parallels in full screen (not unity mode) and ran into zero issues other than the ui a little but measurable bit slower in response. Parallels cpu at 6 cores and memory @ 32 gb. again, ran through several simple tutorials so I have not really pushed it. (i run thru scenarios multiple times to try different things, hoping not to get clobbered by the ai :D

Note when installing, the program will install .net and some vs c++ dlls. The OS will install the arm versions, not the x86 versions in the install package. this seems to work fine. Just in case this statement is confusing, only the arm version of windows 11 will work on parallels for the m1 or m2 Mac.

[edit] added photo of Mac with the red 1 campaign start.

Re: Work on mac with parallels?

Posted: Mon May 22, 2023 11:54 pm
by CapnDarwin
Good news that the special build worked. I'll make sure Rob knows.

Re: Work on mac with parallels?

Posted: Tue Aug 15, 2023 12:25 pm
by barniewhittle
Hi there.. has the Mac silicon workaround been published yet? I have the same issue, can't get Southern Storm to work on a new Mac Studio M2. Was using bootcamp on my old MacBook but now having to use Parallels. This is the only war game I have that doesn't work on the new machine. Thanks..

Re: Work on mac with parallels?

Posted: Tue Aug 15, 2023 3:37 pm
by CapnDarwin
Barnie, the only thing to do is see if Bob's info below helps you out setup to run on a Mac as we do not support non-windows OSs.

Note when installing, the program will install .net and some vs c++ dlls. The OS will install the arm versions, not the x86 versions in the install package. this seems to work fine. Just in case this statement is confusing, only the arm version of windows 11 will work on parallels for the m1 or m2 Mac.

Re: Work on mac with parallels?

Posted: Fri Nov 03, 2023 9:04 am
by Orffen
I wanted to drop by and add a note that I'm playing FCSS fine with Crossover on a MacBook Air M2. There is a small bug with menus that means you have to mouse over them for the text to appear, but that's only a small issue. I didn't need to install any additional software into the bottle - worked with the bundled .NET and C++ Redistributable installers.

Re: Work on mac with parallels?

Posted: Fri Nov 03, 2023 10:46 am
by CapnDarwin
Thank you for letting us know that it is working for you.