[v1.21c] Logistics on 0-LP roads/rails
Posted: Sat May 20, 2023 10:21 pm
Is it the game-design intent that when a logistical path exhausts its LP points, it can no longer transfer supplies that do not consume LP? For example, along a road that has but a single LP point remaining, I can transfer unlimited oil, water, IP and energy. Consume that last LP point and suddenly I can't transfer a drop of oil, water, IP or energy.
Seems a bit peculiar and I wanted to bring it up in case it was a bug.
-Mark R.
Seems a bit peculiar and I wanted to bring it up in case it was a bug.
-Mark R.