Mechanics of big 4E air raids
Posted: Sun May 21, 2023 1:53 pm
Let's say, I have amassed 100 4E bombers to attack Japanese-held Rabaul and bomb its airfields. Japs have developed airfields there to level 9.
In game, airfield level is an abstraction of all airfields in the hex. It is not a single big airfield, but many airfields. In RL, Port Moresby had seven airfields. So far so good.
However, for the purpose of air raid and air combat, does the code treat my 100 4Es as ONE formation flying in a box formation, or several packets of, say, 10 bombers, with each packet attacking one airfield (10 bombers attacking airfield 1, 10 bombers attacking airfield 2 etc). If it treats it as ONE formation, then the attacking player gets an abstracted bonus compared to RL, where i.e. 10 Zero fighters could be vectored onto 10 bombers attacking airfield 2. If the code packets the bombing runs, it still makes sense to put even a small group of fighters for base defense, because this group can at least maul one packet of bombers. If the code treats the raid as ONE formation, then you really need to match the incoming bombers with an adequate number of fighters.
Is there any info from the devs about it?
In game, airfield level is an abstraction of all airfields in the hex. It is not a single big airfield, but many airfields. In RL, Port Moresby had seven airfields. So far so good.
However, for the purpose of air raid and air combat, does the code treat my 100 4Es as ONE formation flying in a box formation, or several packets of, say, 10 bombers, with each packet attacking one airfield (10 bombers attacking airfield 1, 10 bombers attacking airfield 2 etc). If it treats it as ONE formation, then the attacking player gets an abstracted bonus compared to RL, where i.e. 10 Zero fighters could be vectored onto 10 bombers attacking airfield 2. If the code packets the bombing runs, it still makes sense to put even a small group of fighters for base defense, because this group can at least maul one packet of bombers. If the code treats the raid as ONE formation, then you really need to match the incoming bombers with an adequate number of fighters.
Is there any info from the devs about it?