Closed (Again) - Allied Player wanted for Bottlenecks.
Posted: Fri May 26, 2023 9:56 pm
Putting out a call for an at least moderately experienced AFB.
Let's play in 11.27 Beta & The Bottlenecks mod, Realistic R&D & simplified (engine) production; updated & modified by LST & myself https://www.matrixgames.com/forums/view ... 8&t=309505
Developed by LST, it adds a lot of changes (and more were added by yours truly) to move the experience away from the brute-force roflstomping everything in your path by Japan (in the first 3 -4 months) and the Allies (late '42 and thereafter). What this mod has is a perfect balance of constant hunger for more fuel, more supply and more, well, everything at the place I need it (yesterday!), and the ability to allow your tactical acumen to excel in many different situations against an enemy facing many of the same constraints as you do, if not for the same reason. (i.e. Allies will never lack merchant hulls, but getting supplies into Burma or China...)
- slow Allied economy build-up, need to feed & repair industry in the off-map areas & West Coast before its true potential can be felt across the APAC region.
- the ability to make China into the nightmare for the Japan player that it was for the wartime IJA high command. This is the opposite of Quiet China, but pick your battles really carefully!
- Japan absolutely must grab every drop of fuel & oil ASAP otherwise economic collapse will happen very soon after the 6 months of the war
- The Allied player will NOT be marching across Burma with 100k strong stacks in early '43. Unless you want them to die of hunger before they cross the first 100 miles, that is. A lot of work went into setting supply caps simulating a logistical challenges of such undertakings
- Plane loadouts (for all sides) were fixed to simulate real-life level bombardment tactics (drop the package & bug out!), which means smaller numbers of bomb hits on average, with each hit causing more damage.
- Accuracy of the .50 cal defensive MG's on Allied 4E heavies was halved. I cannot overstate how good this change feels! Facing a raid of unescorted B-17's is no longer a death sentence for the interceptors, even though a lot of them will still get damaged, with corresponding OPS losses. In game you will see a lot of 'fighter driven off, fighter cannot close due to defensive fire' & similar messages but the AFB can no longer use their heavies as sweepers!
There are a good number of house rules as we try to match realism with fun & curb the biggest exploits. I am certainly open to a discussion & changes, but this post is getting long enough as is!
Download the 'base' mod from the link above, then get the zip-ped scenario package with the updated pwhexe & check out the full description for scen 065. Using LST's map is highly recommended due to the train & road links & buildable railways.
Thanks for reading!
Let's play in 11.27 Beta & The Bottlenecks mod, Realistic R&D & simplified (engine) production; updated & modified by LST & myself https://www.matrixgames.com/forums/view ... 8&t=309505
Developed by LST, it adds a lot of changes (and more were added by yours truly) to move the experience away from the brute-force roflstomping everything in your path by Japan (in the first 3 -4 months) and the Allies (late '42 and thereafter). What this mod has is a perfect balance of constant hunger for more fuel, more supply and more, well, everything at the place I need it (yesterday!), and the ability to allow your tactical acumen to excel in many different situations against an enemy facing many of the same constraints as you do, if not for the same reason. (i.e. Allies will never lack merchant hulls, but getting supplies into Burma or China...)

- slow Allied economy build-up, need to feed & repair industry in the off-map areas & West Coast before its true potential can be felt across the APAC region.
- the ability to make China into the nightmare for the Japan player that it was for the wartime IJA high command. This is the opposite of Quiet China, but pick your battles really carefully!
- Japan absolutely must grab every drop of fuel & oil ASAP otherwise economic collapse will happen very soon after the 6 months of the war
- The Allied player will NOT be marching across Burma with 100k strong stacks in early '43. Unless you want them to die of hunger before they cross the first 100 miles, that is. A lot of work went into setting supply caps simulating a logistical challenges of such undertakings
- Plane loadouts (for all sides) were fixed to simulate real-life level bombardment tactics (drop the package & bug out!), which means smaller numbers of bomb hits on average, with each hit causing more damage.
- Accuracy of the .50 cal defensive MG's on Allied 4E heavies was halved. I cannot overstate how good this change feels! Facing a raid of unescorted B-17's is no longer a death sentence for the interceptors, even though a lot of them will still get damaged, with corresponding OPS losses. In game you will see a lot of 'fighter driven off, fighter cannot close due to defensive fire' & similar messages but the AFB can no longer use their heavies as sweepers!
There are a good number of house rules as we try to match realism with fun & curb the biggest exploits. I am certainly open to a discussion & changes, but this post is getting long enough as is!
Download the 'base' mod from the link above, then get the zip-ped scenario package with the updated pwhexe & check out the full description for scen 065. Using LST's map is highly recommended due to the train & road links & buildable railways.
Thanks for reading!