Pestilence and Replacement Levels
Posted: Sat May 27, 2023 7:04 pm
Here's the situation:
When the variablevalue is 1, it triggers a pestilence level of 1, which as I understand it means roughly 1% of equipment will be lost (give or take some variables).
Now, when the variable value is 2, I want to trigger an event that sets the pestilence level at approximately 2%.
The question is, do I set the pestilence level at 2, because that is the level I want?
Or does the second event take into account the first event, making the effect cumulative, in which case I would put the level at 1 for the second event as well, achieving a little more than 2%?
Similarly with replacement value:
Say Event 1 sets the value of replacements for a force at 90%.
For Event 2,I want to reduce the replacement value by roughly another 10%.
Should Event 2 set the value at 80%, because that is the level desired?
Or should Event 2 be set at 90% again, because it will be 90% of the original 90% reduction?
When the variablevalue is 1, it triggers a pestilence level of 1, which as I understand it means roughly 1% of equipment will be lost (give or take some variables).
Now, when the variable value is 2, I want to trigger an event that sets the pestilence level at approximately 2%.
The question is, do I set the pestilence level at 2, because that is the level I want?
Or does the second event take into account the first event, making the effect cumulative, in which case I would put the level at 1 for the second event as well, achieving a little more than 2%?
Similarly with replacement value:
Say Event 1 sets the value of replacements for a force at 90%.
For Event 2,I want to reduce the replacement value by roughly another 10%.
Should Event 2 set the value at 80%, because that is the level desired?
Or should Event 2 be set at 90% again, because it will be 90% of the original 90% reduction?