Mortar Effectiveness
Posted: Mon May 29, 2023 1:13 pm
Having never fired a mortar, I have a question about the effectiveness of the mortars in the game, specifically the M106A2 American self-propelled mortars. They are 107 mm (4.5 inch) mortars that should be able to drop considerable ordnance on a target. In several games, the mortars fire as regularly as ammo and order timing allows, but they NEVER claim any kills. Targets selected by the FSCC range from light recon units to tanks. This ineffectiveness seems almost counter productive. Surely SOMETHING in the target hex would be hit particularly if it is a stack of enemy units! I have tried setting the range to maximum or two-thirds with absolutely no difference. Generally, the mortars use neutralizing fire, though I have also tried suppression. Smoke seems undesirable in the defensive scenarios I have played.
Am I not setting something correctly in the SOP? Are the mortars really just good for smoke? Does the game include some invisible suppression calculation, resulting from making the target keep their heads down for a while?
How can I make the mortars more effective?
Am I not setting something correctly in the SOP? Are the mortars really just good for smoke? Does the game include some invisible suppression calculation, resulting from making the target keep their heads down for a while?
How can I make the mortars more effective?