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Captured equipments
Posted: Mon May 29, 2023 7:52 pm
by ncc1701e
Is this existing in TOAW4? I fail to read this in the manual.
I was seeing in one battle both sides having the same
50mm Mortar equipment.
Is the winning side, of this specific battle, not able to capture a few of them for their needs? I see only a
Disabled or
Destroyed columns.

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Re: Captured equipments
Posted: Tue May 30, 2023 10:05 am
by cathar1244
No captured equipment as far as I know.
If the scenario designer wants to represent that, they have to include that in the replacement stocks or create units that can be disbanded to put such equipment in the replacement stocks.
Cheers
Re: Captured equipments
Posted: Tue May 30, 2023 3:11 pm
by Cpl GAC
Even with the law of large #s - plenty of T-34s - Germany only recorded a few and assigned them mostly as recovery vehicles;
https://panzerworld.com/german-opinion- ... ured-t-34s - parts being the issue.
They did capture enough 76mm ZIS3 guns to justify making 76mm shells;
https://en.wikipedia.org/wiki/76_mm_div ... 42_(ZiS-3).
But this is an operational-level game - those small numbers are probably buried in each nation's data now used to build scenarios.
Re: Captured equipments
Posted: Tue May 30, 2023 5:01 pm
by ncc1701e
Cpl GAC wrote: Tue May 30, 2023 3:11 pm
But this is an operational-level game - those small numbers are probably buried in each nation's data now used to build scenarios.
So basically, what you are saying is that there is no need to add this functionality in the game. Am I right?
Re: Captured equipments
Posted: Tue May 30, 2023 8:41 pm
by Cpl GAC
I'm not involved in the game's design so I can't say yes or no, and I only play the Eastern Front scenarios.
Here's my thoughts - it did occur but not often enough to justify adding it as separate equipment in this game. I'm perfectly fine treating the captured 76mm as German 75mm and the hundred or so STGIII chassis converted to SU76is as plain old SU76s, captured Panthers as IS1s and IS2s. They built almost 14,000 SU76s - what's less than 1% give or take.
Operational level numbers are big enough that these exceptions kind of come out in the wash.
That the Soviet Tokarev pistol and German Mauser ammo was interchangable because the Tokarev was designed on the Mauser ammo is a fun fact but meaningless for this game.
Re: Captured equipments
Posted: Wed May 31, 2023 5:33 pm
by golden delicious
If you look at the captured equipment used in any quantity, it's almost invariably when stockpiles and plant were captured as well. Hence the Germans using Czech, Polish, French etc. equipment where they had enough of it in good condition to assign officially to units.
Re: Captured equipments
Posted: Wed May 31, 2023 7:08 pm
by ncc1701e
Makes sense. Therefore more at the strategic level indeed.
Re: Captured equipments
Posted: Wed May 31, 2023 7:49 pm
by sPzAbt653
TOAW does not have a mechanism by which enemy equipment is physically captured and handled by the game engine. However, scenario designers can incorporate enemy equipment into their units.
In the top example, a German artillery unit begins a scenario with captured French and Czech guns.
In the bottom example, some Soviet guns could arrive as replacements [as scheduled by the scenario designer]. Such an occurrence could be tied to an event such as capturing an enemy factory, as suggested above by the wise apple.
Re: Captured equipments
Posted: Wed May 31, 2023 10:25 pm
by Cpl GAC
I just found Easter eggs in random RGW HarKo and ArKo...

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