Aircraft and missiles potential energy
Posted: Fri Jun 02, 2023 7:27 pm
Hi guys,
I haven't played Command for a long time and I'm now giving it a go. I've just discovered the new way missiles range and speed are calculated, I've read some stuff on the foruns and I think I'm getting the point.
I know that despite the complaints, many are saying that this new formula is more realistic, but in fact there is something from the real world that is disregarded by the game and that makes this new mechanism a little unrealistic: potential energy.
Both planes and missiles gain speed when they lose altitude (and vice versa). Therefore, a higher-flying plane has an advantage over a lower-flying one during a dogfight, for example, since the one with the highest altitude can transform it into speed and, therefore, into energy, and thus, it will enter combat with a great advantage. On the other hand, the plane flying at low altitude would have to climb to engage the other, and then lose speed and get there with little energy (if it makes it at all).
The same applies to BVR missile engagements: a plane that fires a long-range missile at a target at a lower altitude will have much more chances of hitting it than the other way around, since in addition to the fuel itself, the missile will transform its altitude in speed, which will effectively increase it's range and reduce the target's chances of dodging or evading.
As it stands now, and as far as I know, the game engine considers altitude and speed of planes and missiles to be two separated and completely unrelated parameters. That is, it is common to see a missile that has already burned its fuel losing speed, even if it is aiming at a lower target and also losing altitude, which is totally unrealistic (unless it has a parachute).
I don't know if this has already been discussed here, but anyway, I would like to know what you guys think about this subject.
Cheers.
I haven't played Command for a long time and I'm now giving it a go. I've just discovered the new way missiles range and speed are calculated, I've read some stuff on the foruns and I think I'm getting the point.
I know that despite the complaints, many are saying that this new formula is more realistic, but in fact there is something from the real world that is disregarded by the game and that makes this new mechanism a little unrealistic: potential energy.
Both planes and missiles gain speed when they lose altitude (and vice versa). Therefore, a higher-flying plane has an advantage over a lower-flying one during a dogfight, for example, since the one with the highest altitude can transform it into speed and, therefore, into energy, and thus, it will enter combat with a great advantage. On the other hand, the plane flying at low altitude would have to climb to engage the other, and then lose speed and get there with little energy (if it makes it at all).
The same applies to BVR missile engagements: a plane that fires a long-range missile at a target at a lower altitude will have much more chances of hitting it than the other way around, since in addition to the fuel itself, the missile will transform its altitude in speed, which will effectively increase it's range and reduce the target's chances of dodging or evading.
As it stands now, and as far as I know, the game engine considers altitude and speed of planes and missiles to be two separated and completely unrelated parameters. That is, it is common to see a missile that has already burned its fuel losing speed, even if it is aiming at a lower target and also losing altitude, which is totally unrealistic (unless it has a parachute).
I don't know if this has already been discussed here, but anyway, I would like to know what you guys think about this subject.
Cheers.