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[1.21.x]Micro Nuke RPG Bug

Posted: Fri Jun 09, 2023 8:41 am
by GazBot
Hello,

Im wondering if their is a bug with micro nuke RPG models....

I have an opponent who has a micro nuke rpg unit. It has Offensive / defensive consumption rates of 0.1 Radioactives per combat turn....

My opponent is fielding over 20,000 of these which means he needs roughly 2000 radioactives minimum....not accounting for use and losses etc....

As their are stuff all radioactives on the planet I cant see how this is possible....

So are the ammo consumption rates correct for micro nukes?? or is their a bug that is preventing correct counting of resources for this unit???

cheers

Gaz

Re: [1.21.x]Micro Nuke RPG Bug

Posted: Fri Jun 09, 2023 11:15 am
by Soar_Slitherine
The consumption is per subunit, which is per 100 troops (or 10 vehicles/guns). So 20 000 troops would be 200 subunits, which at 20 combat rounds of ammo stores each would be 400 radioactives.

Re: [1.21.x]Micro Nuke RPG Bug

Posted: Sat Jun 10, 2023 2:49 am
by GazBot
ahhh - bad maths on my part.....that makes more sense....its the first time Ive seen them in a game....they do seem overpowered....I think Id recommend a couple of things....

1. Double or Triple the ammo cost....
2. Decrease their soft target damage.....by say 30%....

As it is they seem far to much bang for buck.....