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Refit bug

Posted: Sat Jun 10, 2023 10:48 pm
by bobarossa
So I was trying to outfit one my CL's (San Francisco class) with central rangefinding and selected Open for Refit. Unfortunately the ship was now 59 tons overloaded so I couldn't add them. If I select Open Design instead it shows the ship has 161 tons of space available.

When comparing screens it appears that when opening a ship for rebuild, the Hull and Fittings weight increased by 51 tons and the Machinery weight has increased by 165 tons even thought I haven't selected anything for updating! Also the crew complement increased by 7 men and accomodation space by 4 tons.

If I select the replace machinery button, the machinery size goes back to the original weight but the cost of refit goes from original 3 turns at 217 to become 10 turns for 1062! This doesn't affect the Hull and Fittings weight, just the Machinery weight.

Bob
ps, hopefully I attached the right file! (edited to add the whole directory!)
Game1.zip
(1.39 MiB) Downloaded 24 times

Re: Refit bug

Posted: Sun Jun 11, 2023 8:23 pm
by WilliamMiller
Thanks @bobarossa - will check this and get back to you.

Re: Refit bug

Posted: Sat Aug 12, 2023 7:33 pm
by EwaldvonKleist
bobarossa wrote: Sat Jun 10, 2023 10:48 pm So I was trying to outfit one my CL's (San Francisco class) with central rangefinding and selected Open for Refit. Unfortunately the ship was now 59 tons overloaded so I couldn't add them. If I select Open Design instead it shows the ship has 161 tons of space available.

When comparing screens it appears that when opening a ship for rebuild, the Hull and Fittings weight increased by 51 tons and the Machinery weight has increased by 165 tons even thought I haven't selected anything for updating! Also the crew complement increased by 7 men and accomodation space by 4 tons.

If I select the replace machinery button, the machinery size goes back to the original weight but the cost of refit goes from original 3 turns at 217 to become 10 turns for 1062! This doesn't affect the Hull and Fittings weight, just the Machinery weight.

Bob
ps, hopefully I attached the right file! (edited to add the whole directory!)
Game1.zip
The same has occured to me as well. Ships gain weight in the ship designer for some reason and when you want to refit them, they sometimes have negative free displacement even though they of course had positive free displacement when designed/launched.

Re: Refit bug

Posted: Sat Aug 12, 2023 8:34 pm
by WLRoo
Be aware that the 'Open Design' option treats the ship as a new build based on the ship you have clicked on, which means all new weight reduction techs apply so it will very often be lighter than your older ship.

In the same fashion, some of your new techs add weight so even if you had free tonnage previously, other updates could have eaten into that tonnage.

Re: Refit bug

Posted: Wed Aug 23, 2023 11:05 am
by Bigfish
WLRoo wrote: Sat Aug 12, 2023 8:34 pm Be aware that the 'Open Design' option treats the ship as a new build based on the ship you have clicked on, which means all new weight reduction techs apply so it will very often be lighter than your older ship.

In the same fashion, some of your new techs add weight so even if you had free tonnage previously, other updates could have eaten into that tonnage.

I think that are two different things. Design a ship, save it, open it, weight increases without a reason. If you have a design with suddenly increased weight - design it identically a second time from scratch an it have the old "correct" weight. There must be a bug when opening existing designs.

Re: Refit bug

Posted: Mon Aug 28, 2023 10:46 pm
by Eisenbar2000
I have had the same occurrence happen to me. I believe this is caused by the open design for refit is opening the original design, with the weight of fittings and armor and so on as built based on tech at that time. When you just open the design it uses the current tech. At least that would be my guess.