Designing scenarios for re-coloring
Posted: Wed Jun 14, 2023 6:27 pm
I’ve never built or designed a scenario, but I’ve tinkered enough and know how databases work so I’ve got a few thoughts for scenario builders regarding selecting unit colors with keeping an eye out for re-coloring. After all, this game is very visual.
I believe I’m repeating someone’s comment about don’t design a scenario without having this chart handy. These are the color IDs - what the program will read no matter what color you make a unit afterward; For those who don’t understand - the program uses color IDs to determine Formation Characteristics (section 8.6.1 in the rules) and our eyes see these colors as Support & Cooperation indicators; The program is reading IDs individually and as “blocks of five” and our eyes use the colors to help determine what the overall picture is. Example; “In this scenario all the same background color fight and supply and move past each other freely” or ”In this scenario, those two formations don’t cooperate very well together even though they have the same background color”. Cooperation levels are set by the designer.
I pull this chart up all the time as a reminder of what to expect (hotkey - press “F” when on a unit to see that Formation’s Cooperation level); So below let's start fleshing out and discussing the implications and pitfalls of designing with re-coloring in mind if either of your forces is going to use more than five colors.
I'm not an expert, but I've had to solve this a few times by moving units around in the editor; trying not to break the designer's cooperation level intentions but trying to create a more intuitive look in the unit colors.
I believe I’m repeating someone’s comment about don’t design a scenario without having this chart handy. These are the color IDs - what the program will read no matter what color you make a unit afterward; For those who don’t understand - the program uses color IDs to determine Formation Characteristics (section 8.6.1 in the rules) and our eyes see these colors as Support & Cooperation indicators; The program is reading IDs individually and as “blocks of five” and our eyes use the colors to help determine what the overall picture is. Example; “In this scenario all the same background color fight and supply and move past each other freely” or ”In this scenario, those two formations don’t cooperate very well together even though they have the same background color”. Cooperation levels are set by the designer.
I pull this chart up all the time as a reminder of what to expect (hotkey - press “F” when on a unit to see that Formation’s Cooperation level); So below let's start fleshing out and discussing the implications and pitfalls of designing with re-coloring in mind if either of your forces is going to use more than five colors.
I'm not an expert, but I've had to solve this a few times by moving units around in the editor; trying not to break the designer's cooperation level intentions but trying to create a more intuitive look in the unit colors.