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Not a bug ATG gets excessive hit points

Posted: Mon Jun 19, 2023 10:00 pm
by Thrake
I only noticed this issue with ATG.

Here's an exemple, all the ATG have the same armour strength and armour design roll yet they all have different hit points with every successive design getting more than the previous one.

I had designed other ATG models in the same game but they do not have this issue.
atg bug vf.jpg
atg bug vf.jpg (82.01 KiB) Viewed 459 times

Re: ATG gets excessive hit points

Posted: Tue Jun 20, 2023 5:17 am
by Clux
It is because the armor design roll its improving, you can see than the gun/attack roll stayed the same (firepower didn't change) but the armor roll did, and so the HP increased, there is no bug here.

Re: ATG gets excessive hit points

Posted: Tue Jun 20, 2023 6:54 am
by Thrake
Think again or check column headers.

Re: ATG gets excessive hit points

Posted: Tue Jun 20, 2023 11:31 am
by alocritani
According to release notes it happens since 1.20.1
AT.jpg
AT.jpg (23.53 KiB) Viewed 418 times
I think it is referred with the "AT-Gun" text in design log.
In details, for AT-Guns (and for them only) 1/3 of hardattack is added to hitpoints (both vs infantries and vs hard attack). On top of that, hitpoints are then doubled vs hard attack.

You are only seeing that on ATG because all other AT-Gun models do not improve hard attack between revisions.

edit: thanks to the new Blueprint function you can see the effect "live".

For example with a basic 25mm gun you have:

Armour strenght = 50
Hard Attack = 105
hitpoints vs infantry = 50 + (105/3) = 50 + 35 = 85
AT1.jpg
AT1.jpg (81.55 KiB) Viewed 415 times
with an 88mm gun you have
Armour strenght = 50
Hard Attack = 262
hitpoints vs infantry = 50 + (262/3) = 50 + 87= 137
AT2.jpg
AT2.jpg (72.9 KiB) Viewed 415 times

Re: ATG gets excessive hit points

Posted: Tue Jun 20, 2023 12:04 pm
by Thrake
I stand corrected. Thanks for the explanation. There was some confusion on discord as why the ATG had that many hit points but now it makes sense.