Desired ui improvements
Posted: Tue Jun 20, 2023 10:34 am
I will update this post if I notice more.
Design screen:
- You have reached the maximum limit of engines should be readable always and not only on hover. Just make an optional row above the recommendations for the max engines limit reached.
- Shield recharge energy usage has to less place. Just make left column wider.
- Ion defense info is missing.
- At fighters consider adding energy collector is unnecessary because no energy collectors for fighters exist.
- If you design for example two different exploration ships with same hull you can only set both to either manual or autotomatic hull upgrade. It should be possible to set hull upgrade individually (one design on automatic and another design on manual).
Design screen:
- You have reached the maximum limit of engines should be readable always and not only on hover. Just make an optional row above the recommendations for the max engines limit reached.
- Shield recharge energy usage has to less place. Just make left column wider.
- Ion defense info is missing.
- At fighters consider adding energy collector is unnecessary because no energy collectors for fighters exist.
- If you design for example two different exploration ships with same hull you can only set both to either manual or autotomatic hull upgrade. It should be possible to set hull upgrade individually (one design on automatic and another design on manual).