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Sicily to Brenner Pass 43-45
Posted: Sun Jun 25, 2023 1:25 pm
by larryfulkerson
I've been playing
D21 for years now and I finally beat the Soviets so now I need a different scenario to beat. I've chosen "
Sicily to Brenner Pass 43-45" which is found in the
WW II - Mediterranean folder. The game starts with the Allies having a weak foothold on the island of Sicily and loads of aircraft and troops based at
Tunisia and
Malta and so the first task is to clear the island of Sicily of enemy troops and then leap across the gap to the mainland of Italy. There are German and Italian troops on Sicily and in Italy as well. I've decided to invade somewhere beneficial to the max. That means I need to do a map study to determine the best place(s).

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Re: Sicily to Brenner Pass 43-45
Posted: Sun Jun 25, 2023 3:45 pm
by larryfulkerson
There's only
2 ports on the island and
Gela is one of them. The other one is at
Messina on the
NE corner of the island. I don't own the one at
Messina but I have captured
Gela so I'll use that port to get my troops ashore quickly. Forget the map study...this is the path forward.

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Re: Sicily to Brenner Pass 43-45
Posted: Mon Jun 26, 2023 6:43 am
by larryfulkerson
It's still
T1 round 1 and here's a list of all the Allied aircraft and as you can see some of them are yellow already. I suppose they flew during the interturn phase and some of them were damaged. I intend to stand down all the yellow ones because I'm a stable genius. My plan is to grab all the airfields on the island so I can move my aircraft closer to their operating area(s). Plus that will help shield my troops from Axis airstrikes. Or any Axis
CS missions over the island. There are rails to fix on the island so I'm giving
shipping priority to the
RR engineers,
regular engineers and
ferry troops ( usually Pontoon units ). Then the infantry then tanks then arty then HQ's then anything else that needs to sail the first turn. The idea is to capture the port at
Messina ASAP before very many of the Axis troops on the island can escape to the
Italian mainland. I could position some ships between
Messina and
Italy to prevent any Axis sea movement but that would bring them in range of the
Axis LBA and therefore would be a dangerous move because most of my fighters can't reach quite that far to give
CAP to the ships. Another reason to grab all the airfields on the island ASAP.

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Re: Sicily to Brenner Pass 43-45
Posted: Mon Jun 26, 2023 7:06 pm
by larryfulkerson
It's still
T1 round 1 and here's a view of what's going on incountry. The 1st, 3rd, and 45th US Infantry Divisions are spread out on the beach and now need to move out to form a screen for security while the reinforcements land at the port. Fortunately there's some nearby airfields to give a place to park all the fighters that I will move there to provide a CAP for the defenders. There are at least two rail lines that need to be extended outbound from the port.

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Re: Sicily to Brenner Pass 43-45
Posted: Mon Jun 26, 2023 7:35 pm
by larryfulkerson
It's still
T1 round 1 and I've started moving units beginning with the
US 45th Infantry Division and I decided to uncover the roads and rails while I was spreading out I discovered an
Italian infantry Regiment in the city of
Comiso so I started a surround on the enemy unit. I don't have enough boots on the ground to finish the surround so I will either have to divide my units into pieces or get some more people on the beach.

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Re: Sicily to Brenner Pass 43-45
Posted: Tue Jun 27, 2023 7:12 pm
by larryfulkerson
It's still
T1 round 1 and I found a couple of Ranger Bns with the contingent so I moved one of them west to uncover the road and rail line heading west and the other one I started moving
NE from
Gela and ran into a rather stout German armour Bn. the
10th Armee's 508 Hvy Pz Bn, so I need to send some nearby infantry regiments his way to support him.

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Re: Sicily to Brenner Pass 43-45
Posted: Tue Jun 27, 2023 10:42 pm
by larryfulkerson
It's still
T1 round 1 and I moved a lot of fighters to the island. Also, I moved a British recon unit north along the coastal road and discovered another Italian infantry unit in the city of
Augusta. It's a smaller unit but I'd rather not attack it with my recon unit, so I'm going to tackle it with a bigger British infantry unit.

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Re: Sicily to Brenner Pass 43-45
Posted: Tue Jun 27, 2023 11:09 pm
by larryfulkerson
It's still
T1 round 1 and I have moved everybody and I'm ready now to pull the trigger for the first combat round. I don't expect a lot of change or destroying any of my targets outright....I don't even expect any of them to be displaced. We'll see.

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Re: Sicily to Brenner Pass 43-45
Posted: Tue Jun 27, 2023 11:18 pm
by larryfulkerson
It's now
T1 round 2 and this was the only combat that caused the enemy unit to displace. So maybe I can RBC that Italian unit backward a hex or two. I'm going to chase it with my units of course, especially my arty unit will support as long as it can. I'm going to cut off the use of the arty unit when it reaches 60% supply.

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Re: Sicily to Brenner Pass 43-45
Posted: Wed Jun 28, 2023 1:13 am
by larryfulkerson
It's now
T2 round 9 and this is the condition of the battlefield at the end of
T2. The Germans and Italians have moved a lot of troops to twart my advance and now the advance has come to a screeching halt. I now have a lot of resistance to contend with. I have driven a recon unit further north along the coastal road and I expect the enemy to react to my probe.

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Re: Sicily to Brenner Pass 43-45
Posted: Wed Jun 28, 2023 2:01 am
by larryfulkerson
It's now
T3 round 9 and this is the condition of the battlefield at the end of
T3. I managed to capture 3 enemy airfields up north but the rest of the battlefield stayed almost the same as last turn. The Italians made a good breakthrough NW of Licata and I've had to scramble to find enough troops to try to block it from moving any further. I need to find a way to get rid of him. I may have to pull back the troops at the far west because they are out of supply now.

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Re: Sicily to Brenner Pass 43-45
Posted: Fri Jun 30, 2023 1:48 pm
by larryfulkerson
It's now
T4 round 1 and I see where the British
51st Infantry Division has been withdrawn from this
AO and there's been an introduction of some arty and some small units, all at hex
136,254 which is the port of
Gela.

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Re: Sicily to Brenner Pass 43-45
Posted: Thu Jul 06, 2023 1:16 pm
by larryfulkerson
It's still
T4 round 1 and this is what it looks like just before I execute the first combat phase. The
15th PzGren Div has broken through my lines and threatens
Gela. I've put together a ramshackle group of troops to stop him from going any further and I anticipate a major problem getting rid of him.

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Re: Sicily to Brenner Pass 43-45
Posted: Thu Jul 27, 2023 4:31 pm
by StuccoFresco
larryfulkerson wrote: Thu Jul 06, 2023 1:16 pm
It's still
T4 round 1 and this is what it looks like just before I execute the first combat phase. The
15th PzGren Div has broken through my lines and threatens
Gela. I've put together a ramshackle group of troops to stop him from going any further and I anticipate a major problem getting rid of him.
temp.jpg
Well if the Grenadiers don't take Gela it seems easy to cut them off advancing west with that armored unit of yours.
Re: Sicily to Brenner Pass 43-45
Posted: Thu Jul 27, 2023 4:39 pm
by larryfulkerson
Hey there StuccoFresco dude. I decided to produce a python tool for us to use to change the colors of our units by producing a new *.COL file for any scenario desired and hence now I've got too much on my plate to continue this contest. So this AAR will stop here. Sorry if you wanted more. I'm convinced that a RECOLOR tool is more important so that's what I'm working on now. I've started a thread concerning it and you can find that here:
https://www.matrixgames.com/forums/view ... 4&t=396759
Re: Sicily to Brenner Pass 43-45
Posted: Mon Jul 31, 2023 10:30 am
by StuccoFresco
larryfulkerson wrote: Thu Jul 27, 2023 4:39 pm
Hey there StuccoFresco dude. I decided to produce a python tool for us to use to change the colors of our units by producing a new *.COL file for any scenario desired and hence now I've got too much on my plate to continue this contest. So this AAR will stop here. Sorry if you wanted more. I'm convinced that a RECOLOR tool is more important so that's what I'm working on now. I've started a thread concerning it and you can find that here:
https://www.matrixgames.com/forums/view ... 4&t=396759
No problem man, I'll just reread one of you other AARs, they are so good they never bore me.