First Game Questions
Posted: Thu Jun 29, 2023 2:32 pm
Picked up RTW3, haven't played the prior entries. After a few halting attempts, coming to the end of my first real game. Had some questions, read the manual but didn't see this covered. Played the US.
1) Coastal Batteries, I get that they create minefields in the tactical mode, but I got the impression that they would also add a mine element for the strategic mode as well. IE I expected raiders and subs to start hitting mines on the trade warfare results, and I don't ever recall that happening. Was I just unlucky or does a modest amount of mine sweeping capacity negate a half dozen batteries.
2) Similar to 1) I invested quite heavily in airfields and stocked them pretty heavily with patrol aircraft. I did get a few enemy submarines sunk by air planes results but I don't ever recall seeing them damage enemy surface units in strategic mode. This included a period where the Germans seemed quite able to send CL raiders to the Caribbean despite it swarming with 1k+ range Patrol Bombers.
3) Is there a way to influence where combat starts on the tactical map? I had a war with Fascist Germany from 1938 to 1943 with both sides having credible air power. The battle generator kept spawning me in off the west coast of Denmark well within range of just about every airbase in Germany. I would have been more happy to enforce a distant rather than a close blockade. Instead it got painful fast with all the bombing.
4) Anyway to tell the game that just because I stuck a self defense gun on an auxiliary ship I don't want them sailing out to fight? Had a surreal moment in that war where the commander of my minesweeper corvettes decided to get his Admiral Beatty on and go ambush the German fleet with a grand total of three modestly armed ships.
This also happened with a flotilla of old destroyers that I had refitted as supplemental ASW/Minesweeper. They kept getting slotted in as adhoc escorts for operations and suffered badly for it.
5) I've noticed that when I set screening commands for escorts on a leading element the screening ships tend to follow rather than surround. Especially in chases where my fleets tend to rapidly look like a mother duck and ducklings anyway to improve this?
6) is there a way to force your ships to fire on an unidentified ship?
1) Coastal Batteries, I get that they create minefields in the tactical mode, but I got the impression that they would also add a mine element for the strategic mode as well. IE I expected raiders and subs to start hitting mines on the trade warfare results, and I don't ever recall that happening. Was I just unlucky or does a modest amount of mine sweeping capacity negate a half dozen batteries.
2) Similar to 1) I invested quite heavily in airfields and stocked them pretty heavily with patrol aircraft. I did get a few enemy submarines sunk by air planes results but I don't ever recall seeing them damage enemy surface units in strategic mode. This included a period where the Germans seemed quite able to send CL raiders to the Caribbean despite it swarming with 1k+ range Patrol Bombers.
3) Is there a way to influence where combat starts on the tactical map? I had a war with Fascist Germany from 1938 to 1943 with both sides having credible air power. The battle generator kept spawning me in off the west coast of Denmark well within range of just about every airbase in Germany. I would have been more happy to enforce a distant rather than a close blockade. Instead it got painful fast with all the bombing.
4) Anyway to tell the game that just because I stuck a self defense gun on an auxiliary ship I don't want them sailing out to fight? Had a surreal moment in that war where the commander of my minesweeper corvettes decided to get his Admiral Beatty on and go ambush the German fleet with a grand total of three modestly armed ships.
This also happened with a flotilla of old destroyers that I had refitted as supplemental ASW/Minesweeper. They kept getting slotted in as adhoc escorts for operations and suffered badly for it.
5) I've noticed that when I set screening commands for escorts on a leading element the screening ships tend to follow rather than surround. Especially in chases where my fleets tend to rapidly look like a mother duck and ducklings anyway to improve this?
6) is there a way to force your ships to fire on an unidentified ship?