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[1153] Fighter balance needs fixing?
Posted: Fri Jul 07, 2023 5:18 am
by rustyj
Fighters and bombers appear to be ineffective. Highest tier space station and planet based launcher with highest tier cannot take down a single ship with 4,900 damage. I haven't tried the boosters, but this seems way underpowered. Perhaps this is the way is it supposed to be? To tell the truth it appears that even against much weaker attacks the fighters did not destroy any ships by themselves.
Re: [1153] Fighter balance needs fixing?
Posted: Fri Jul 07, 2023 12:33 pm
by fruitgnome
Post screenshots of your designs.
Re: [1153] Fighter balance needs fixing?
Posted: Fri Jul 07, 2023 4:23 pm
by MaximKI
Hey thanks for the report. Do you have a save, screenshots, and any additional details you can provide that shows what you're talking about?
Re: [1153] Fighter balance needs fixing?
Posted: Fri Jul 07, 2023 7:29 pm
by iancmtaylor
Generally speakinf fighter weapons cannot damage the hull of large ships like Battleships. The Hull has a Reactive rating like Armor does.
Usually only Torpedos have enough damage to overcome it.
Yes, this means if you want to kill ships you need to put ship killing weapons (torpedos) on your fighters, not fighter killing weapons.