Black Tiger and recent engine changes
Posted: Fri Jul 07, 2023 10:40 pm
Hi,
Thanks to the devs for a great game and ongoing improvements.
After the April changes to the stable branch, I tried a Black Tiger V scenario, which is a complex scenario but one I have previously played and enjoyed. There was some behaviour I thought unusual and worth someone else checking.
This was run on 1307.13 Steam. Sorry it is so late a report, while I wanted to report this quickly, I have been unable to get back to the game since then. I also haven't had the time to look at and learn the editor even though I am told it is relatively simple - sorry. At some stage I will get to it.
A progressive series of saves ("e" to "e5") is listed if that helps and you can see the progression. Save "d" is included, it may be before the fighters were triggered.
1-After sending an F35 on recon through the strait, it appeared to trigger a flood of fighters in response. Was that the trigger? The response seems excessive.
2-The fighters were too easy to shoot down (check the losses in the later saves), even with medium range missiles and I think they fired very few shots, or I have gamed the NEZ. I recall a single FA18 defeated several planes. I realise that this is a hypothetical future scenario - are the hypothetical missiles and tomcats still balanced with NEZ changes?
3-There are many enemy land based radars set in the mountains or overlooking plains or valleys. I wanted to check line of radar sight for these in the editor to see if the terrain changes mean any of these need to be repositioned or if they still work as intended. I haven't looked in the editor. Did they detect the F35 correctly? Do any need to be repositioned?
Thanks to the devs for a great game and ongoing improvements.
After the April changes to the stable branch, I tried a Black Tiger V scenario, which is a complex scenario but one I have previously played and enjoyed. There was some behaviour I thought unusual and worth someone else checking.
This was run on 1307.13 Steam. Sorry it is so late a report, while I wanted to report this quickly, I have been unable to get back to the game since then. I also haven't had the time to look at and learn the editor even though I am told it is relatively simple - sorry. At some stage I will get to it.
A progressive series of saves ("e" to "e5") is listed if that helps and you can see the progression. Save "d" is included, it may be before the fighters were triggered.
1-After sending an F35 on recon through the strait, it appeared to trigger a flood of fighters in response. Was that the trigger? The response seems excessive.
2-The fighters were too easy to shoot down (check the losses in the later saves), even with medium range missiles and I think they fired very few shots, or I have gamed the NEZ. I recall a single FA18 defeated several planes. I realise that this is a hypothetical future scenario - are the hypothetical missiles and tomcats still balanced with NEZ changes?
3-There are many enemy land based radars set in the mountains or overlooking plains or valleys. I wanted to check line of radar sight for these in the editor to see if the terrain changes mean any of these need to be repositioned or if they still work as intended. I haven't looked in the editor. Did they detect the F35 correctly? Do any need to be repositioned?