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Team Play Potential

Posted: Sun Jul 27, 2003 7:36 pm
by DJAndrews
I'm wondering if there has ever been a thread in this forum concerning the potential for multi-player, team play in UV or perhaps in the future Witp. I'm not a programmer, but on the surface both games would seem to lend themselves to the idea (different sub-commands, the time required to give orders to the large numbers of ships and planes, etc.).

The interview with GG and JB refers to theatres of operation and the massiveness of the whole Witp game compared to UV. Would teams of players be one way of dealing with the shear volume of orders? Reading this forum and the seeing the interest in following ongoing AARs suggests that some many enjoy a team based approach (eg. with strategy conferences, internal negotiation of resources and priorities, etc.).

Any thoughts? Is it as simple as preparing a orders-merging routine based on multiple passwords?