AlvaroSousa wrote: Fri Jul 14, 2023 12:54 pm
So I better understand what you want..... Define historical game.
Do you want historical accuracy because you want a historical replay?
Or do you want historical accuracy so the game goes to the last day in 1945 in a nail biting ending?
Or something I am not understanding.
Human hindsight throws a wrench in it historical recreation.
First let’s define the term "Historical Accuracy".
I would define "Historical Accuracy” as realistic outcomes based on the how each country plays in game vs how it performed historically. Not the exact historical outcome, but plausible outcomes based on the limitations and/or advantages a country had due to doctrine, C&C, leadership, equipment, morale, etc.
Part of the fun in playing grand strategy games is seeing how things could have turned out differently using different tactics. The more "historical" or “realistic” the game feels the more fun the game will be (in my opinion, but I'm sure I'm not the only one).
The goal should be that players making the same choices in game as their historical counterparts did during the war, should result in something similar to the historical outcome. Outcomes vastly different from the historical outcome should only occur if one player makes better/worse decisions, or maybe from having better luck (although hat should average out over the game).
If France ever conquers Germany in 1940 and Germany played even somewhat historically, we can all agree that is not “Historically Accurate”. If the UK ignores the Battle of the Atlantic and Germany subsequently conquers them, that would be “Historically Accurate” even though it’s not historical.
Given competent play by both sides, the game should end with Germanys defeat around Spring of 1945. I’m impressed with how well Warplan simulates the outcome of the war when played by two experienced players and I think if more historical flavor was added to Warplan 2, it would only make a good game better.
Having each country perform in game more like they did historically makes the game more interesting and “feels” more realistic at the expense of more programming time and playtesting of course.
I won't speak for others, but I like each faction in a game to have their own playstyle and restrictions/advantages. Each of the three factions in the original StarCraft played very differently from each other (a unique feature at the time), which made the game more interesting than having three factions that had different colors and unit models but played the same.
Every nation in WWII had different doctrines, equipment, C&C, leadership, etc. that impacted how that nation performed. The French had bad C&C and leadership but good equipment, the Italians had poor morale, training, and equipment. The Germans had excellent equipment and extremely flexible C&C. Given enough parameters in the game, it's possible to use game mechanics to simulate these differences.
Of course, the bigger the differences between the factions in games, the more playtesting it takes to balance all the parameters. But those differences are what makes a game unique and interesting.
For Warplan 2, assuming a similar system to Warplan, the parameters that could be country specific include (but are not limited to):
- Experience
Effectiveness
Unit values (e.g. Firearms, Guns, artillery, etc.) impacting Attack/Defense
Attributes of Generals
Supply
Movement rates
Advancements
I know Warplan kept every unit the same with the only differences being the advancement level and experience, so I would start with only minor tweaks to see how they impact the game.
To start, specify how each country performed in the war, define the things that made them perform that way, and then figure out what in game parameters could be tweaked to simulate that type of behavior.
Germany, the US, and the UK should all perform similarly with the only differences being experience and advancements. There wasn’t that much difference between those three compared to the others.
I have already discussed France, but Italy, the USSR, and the minors should all perform differently than Germany, the US, and the UK.
The minors could have their advancements set to 1938 or 1937 (new values), movement rates reduced, retreat and shatter results increased, etc. Italy and the USSR could also have unique parameters that simulate how those nations performed historically.
I know you don’t have a programming staff for any of this, so simplicity for Warplan2 is desired. But if you are interested in discussing these ideas in more detail, let me know.