User debugger question: Hex perks placement
Posted: Mon Jul 17, 2023 1:54 pm
So I'm trying to recreate specific starting conditions and want specific hex (hermit caves, autofactories, reactors and so on) perks nearby of my starting settlement.
So I found how it is possible to add buildings to the city or any given hex via debugger and I found table (#310) that references various Hex perks, but I cannot find any table that actually describes placement of hex perks on the map. Is it impossible to edit/add/remove hex perks via debugger table editing?
So I found how it is possible to add buildings to the city or any given hex via debugger and I found table (#310) that references various Hex perks, but I cannot find any table that actually describes placement of hex perks on the map. Is it impossible to edit/add/remove hex perks via debugger table editing?