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Cloning facilities are overpowered

Posted: Thu Jul 27, 2023 2:40 pm
by Voker57
They were already powerful, and with their semi-random nature a player could obtain a serious population boost. Now that the production bug is fixed, they have become even better, +3.5k pop in a good town. Should be either reverted to fixed 1000 or seriously scaled down (1.5k per 100k pop?).

Re: Cloning facilities are overpowered

Posted: Thu Jul 27, 2023 6:23 pm
by Vic
I am working on a lot of nudges
Step 1 will be posted soon (food, water, units, ammo)
Step 2 will be logistics
Step 3 will be artifacts, stratagems, hex feats
Hope to wrap this up by start of september.

Re: Cloning facilities are overpowered

Posted: Thu Jul 27, 2023 9:48 pm
by crimes
Just to second this-- In a recent duel on a planetoid, total population ~200k and only two major cities, a cloning facility gained through fate stratagem was producing ~2400 pop/turn. This is more than 1% of world population, which seemed rather lopsided. Perhaps it is meant as an extremely powerful asset; it proved so in this example.