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Please add custom battle function in RTW3

Posted: Tue Aug 01, 2023 8:40 am
by woos1981
HI DEV one suggestion Please add custom battle function in RTW3. Players can design, save and retrieve ships of various countries and levels in a pool, and freely choose the battle area and adjust the battle environment. I think this will be a very cool function, and can greatly increase the gameplay of this game, thank you!

Re: Please add custom battle function in RTW3

Posted: Tue Aug 01, 2023 10:25 am
by EwaldvonKleist
+1

Would be also VERY helpful to test for bugs. I was tester for War in the East and the ability to create test scenarios with the editor quickly helped tremendously to find all the bugs with various subsystems and formulas.
RtW3 simply doesn't have that functionality, you always have to hope that a certain situation comes up naturally. And editing savegames goes beyond my committement.

E.g. there was a suspected bug on discord that +1 guns have worse accuracy than 0 guns beyond the intended random malus for +1 guns. Almost impossible to prove in a normal campaign, and to Notepad++ing all this is not fun.

Re: Please add custom battle function in RTW3

Posted: Tue Aug 01, 2023 12:41 pm
by woos1981
EwaldvonKleist wrote: Tue Aug 01, 2023 10:25 am +1

Would be also VERY helpful to test for bugs. I was tester for War in the East and the ability to create test scenarios with the editor quickly helped tremendously to find all the bugs with various subsystems and formulas.
RtW3 simply doesn't have that functionality, you always have to hope that a certain situation comes up naturally. And editing savegames goes beyond my committement.

E.g. there was a suspected bug on discord that +1 guns have worse accuracy than 0 guns beyond the intended random malus for +1 guns. Almost impossible to prove in a normal campaign, and to Notepad++ing all this is not fun.
I'm glad you agree, Sir. I totally agree with you, it would be perfect if the custom battlefield feature could also modify the type and number of coastal batteries, I think

Re: Please add custom battle function in RTW3

Posted: Wed Aug 23, 2023 4:26 pm
by pnzrgnral
+2

Re: Please add custom battle function in RTW3

Posted: Wed Aug 23, 2023 5:06 pm
by Bigfish
EwaldvonKleist wrote: Tue Aug 01, 2023 10:25 am E.g. there was a suspected bug on discord that +1 guns have worse accuracy than 0 guns beyond the intended random malus for +1 guns. Almost impossible to prove in a normal campaign, and to Notepad++ing all this is not fun.


Not sure but fleet exercises should do the shot for this one?

Re: Please add custom battle function in RTW3

Posted: Wed Aug 23, 2023 8:32 pm
by EwaldvonKleist
You could use fleet exercises for this. But you would need to do some savegame editing since you need ships with +1 and 0 guns and a special slow and heavily armoured target ship so that you can obtain representative results.

Which is all possible, but I don't enjoy searching through a big save file to do all this.

With an editor to

1) Set research level
2) Design warships
3) Create a custom battle

we could not only create fun custom battles or challenge runs, but also do this kind of testing very quickly.

Re: Please add custom battle function in RTW3

Posted: Thu Aug 24, 2023 1:27 am
by woos1981
EwaldvonKleist wrote: Wed Aug 23, 2023 8:32 pm You could use fleet exercises for this. But you would need to do some savegame editing since you need ships with +1 and 0 guns and a special slow and heavily armed target ship so that you can obtain representative results.

Which is all possible, but I don't enjoy searching through a big save file to do all this.

With an editor to

1) Set research level
2) Design warships
3) Create a custom battle

we could not only create fun custom battles or challenge runs, but also do this kind of testing very quickly.
I totally agree with you sir, your description of the feature is quite accurate, and I would be willing to pay for it if the features described above could be developed