An Odd Question Re Solitaire Play
Posted: Sat Aug 05, 2023 10:32 pm
This is a convoluted question but please bear with me so that you know what I am asking and why.
I am a very old wargamer going back to the earliest days of board gaming. When I was growing up, there were very few opponents available, and my regular pattern of game playing was simply to "turn the board around". I would play one side using my best efforts, then switch to the other side and again use my best efforts to win for them. I know all the disadvantages of this, e.g. it is hard to fool or mislead the other player... but believe it or not the constant switching of sides later helped me as a lawyer - I found it quite easy to look at the matter from the other side's point of view and figure out their likely strategy. For a lot of reasons, even though human opponents are now readily available, I am not a fan of play be mail etc. I understand the multitude of virtues involved in playing against another human but there are associated commitments and frustrations, and it really is just not for me.
Over the last three decades, I have often found the computer AI to be totally deficient in otherwise excellent game systems. My solution has been to "turn the board around" by using the "head-to-head" play option that is usually available.
I have stated on this and other forums that I consider the system utilized in Decisive Campaigns: Barbarossa to be perhaps the most intriguing and best wargame system that I have ever seen. I must admit though that I say this against a background in which in each of the 5 or more campaigns that I have played as the Germans I have given up because the incredible accumulation of Soviet forces has seemed to me to be undefeatable by late October, despite a pretty good campaign by me. I have read dozens and dozens of books on Barbarossa, and I know the Soviets mobilized and brought to the front a LOT of troops, but my impression was that the game was sadly unbalanced.
I have recently read the postings about the extensive cheats by the computer AI and the fact that the full nature and extent of the cheats are pretty much unknown by the player. I understand the developer's problem - I remember in around 2002 a developer said, "an experienced wargamer can take one look at the rules, the map and the units and do calculations and reach conclusions that 100 years of programming cannot overcome."
With that extensive and boring background - here is my question.
What is the best way to play the game solitaire head to head? I have looked but have been unable to find the "head to head" setting that you see in other systems such as the John Tiller games. Is the only way to do this to create some sort of convoluted Play By Email structure where I send turns back and forth to myself? Is it possible to do that, will it work? I would appreciate any thoughts and help that anyone can provide. Also, I assume that this type of arrangement would eliminate the computer cheats and balance the historicity of the game but if I am wrong about this, please let me know.
Thanks. Great game system but I am sorry that the shortcuts that were chosen were probably too extensive.
I am a very old wargamer going back to the earliest days of board gaming. When I was growing up, there were very few opponents available, and my regular pattern of game playing was simply to "turn the board around". I would play one side using my best efforts, then switch to the other side and again use my best efforts to win for them. I know all the disadvantages of this, e.g. it is hard to fool or mislead the other player... but believe it or not the constant switching of sides later helped me as a lawyer - I found it quite easy to look at the matter from the other side's point of view and figure out their likely strategy. For a lot of reasons, even though human opponents are now readily available, I am not a fan of play be mail etc. I understand the multitude of virtues involved in playing against another human but there are associated commitments and frustrations, and it really is just not for me.
Over the last three decades, I have often found the computer AI to be totally deficient in otherwise excellent game systems. My solution has been to "turn the board around" by using the "head-to-head" play option that is usually available.
I have stated on this and other forums that I consider the system utilized in Decisive Campaigns: Barbarossa to be perhaps the most intriguing and best wargame system that I have ever seen. I must admit though that I say this against a background in which in each of the 5 or more campaigns that I have played as the Germans I have given up because the incredible accumulation of Soviet forces has seemed to me to be undefeatable by late October, despite a pretty good campaign by me. I have read dozens and dozens of books on Barbarossa, and I know the Soviets mobilized and brought to the front a LOT of troops, but my impression was that the game was sadly unbalanced.
I have recently read the postings about the extensive cheats by the computer AI and the fact that the full nature and extent of the cheats are pretty much unknown by the player. I understand the developer's problem - I remember in around 2002 a developer said, "an experienced wargamer can take one look at the rules, the map and the units and do calculations and reach conclusions that 100 years of programming cannot overcome."
With that extensive and boring background - here is my question.
What is the best way to play the game solitaire head to head? I have looked but have been unable to find the "head to head" setting that you see in other systems such as the John Tiller games. Is the only way to do this to create some sort of convoluted Play By Email structure where I send turns back and forth to myself? Is it possible to do that, will it work? I would appreciate any thoughts and help that anyone can provide. Also, I assume that this type of arrangement would eliminate the computer cheats and balance the historicity of the game but if I am wrong about this, please let me know.
Thanks. Great game system but I am sorry that the shortcuts that were chosen were probably too extensive.